The Eternal Cold
IMPORTANT NOTE
Please read the how to play section before playing, as this game is fairly complicated and there is no ingame tutorial or help section.The Game
The world has been hit by a flash freeze, and in an attempt to avoid crazy looters and mobs you fled to the country. Patrolling the icy wastes you come across a camp of people, and due to your natural charisma, you soon become the leader. Take charge in this life or death situation, utilising special individuals skills in order to survive. But you'll have to sacrifice others in order for the whole colony to survive, who will you pick? Will this freeze ever end, and if it does will you and your colonists be there to see it?This is our 5th entry into Ludum Dare, and we may have been a bit over ambitious with the scope of the game and what we wanted to achieve. What we have now is a great base to build off, and to make an actual game from, but we hope you enjoy what we managed to make in the 3 days! Things like the build menu and scavenging we would of built more on if we had the time, however this is definitely something we want to work on more in the future so things like that will be hopefully be built up then. It would be greatly appreciated if you commented about bugs you found so we can improve them in the future!
How to play (VERY IMPORTANT)





Left click to select the build and right click to place! Notice: After feedback it should be made obvious that scavenging is a lot better than hunting for food, hunting is for leftover colonists if you have already sent a scavenge.

Screenshots:
Credit
- RokaJosh: Programming & UI Art- Thomu: Art & Music
- momeG: The base for the colonists and specialists, can be found under links.
Links
- Our Company Website: http://www.jagtekgames.co.uk/- Our Company Twitter: https://twitter.com/JaGTeK_Games
- RokaJosh Twitter: https://twitter.com/RokaJosh
- Thomu Soundcloud: https://soundcloud.com/thomuofficial
- momeG's free to use micro human: https://mome-g.itch.io/micro-human
Tools
- Unity 2018.2.18f- Photoshop CC
- Piskel
- Ableton 9.5
Change Log
- Had to fix 2 bugs regarding event probability and maximum working colonists.
Genres: strategy








Comments33
While RNG seems to be too strong in this game, I'd say this project succeeds at what it tries to do. The cold setting of a hopeless settlement does a good job as making the player sacrifice things for survivavility. Heck, I'm impressed at how micromanaging-y this can gets, with specialists and what not. I had 3 on my first playthrough, despite not truly understanding the game then.
It's a bit finnicky to comprehend and see the impact, but the simulation elements, the random events and the different settlers, paired with stunning visuals and a cold, gloomy soundtrack, make up for a very impressive and lasting experience. Incredible work.
My team applauds your hard work, and would like to see where else your team can go. Keep up the good work! :whale:
:)
Very nice, I like it a lot.
I pretty quick to catch on, so I didn't do too badly. My only complaint was that I wasn't sure how to build structures. I'd click on the tent-thingy, but I wasn't sure if it did anything.
Other than that, it's really well made and I hope you're gonna update it !
But it looks like negative numbers are kind of an issue: