Try is a randomly generated Sokoban game. Push blocks on to all of the targets. Not every level is possible.
Press 'R' to reshuffle the level, or walk into the green arrow to skip to the next level. Let me know in the comments whether you feel you've won, or if you've found a particularly good level.
I like the idea, and it was interesting looking at levels and trying to see whether they would be possible. That said, I think the levels are impossible too often. While making a generator that produces solvable but still interesting puzzles might be too complex, I feel that this could be greatly improved by a few simple checks. For example, the number of goals has to be less than the number of boxes, goals can't be boxed in, and (though slightly more complicated) boxes with two non-parallel adjacent walls cannot be moved and should be changed. This could be implemented as a reroll if needed (as in, after the initial generation it will replace some of the goals with a fresh random object if there aren't enough boxes).
The story is short but somewhat pleasant, I thought it had some kind of Stanley Parable vibe to it. It goes from oh easy, to why am I doing this, to bah I don’t even care whether that level is possible I just give up. I don’t even know if there is even a point to solving the levels? :smile:
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Good job for making it!