Ludum Dare #43compo
Upwell
Comments9
Norb4 Dec 2018, 20:13
It's nice that you offered so many different settings to play the game. But I think it would have been enough to just play with a single one and instead enrich the gameplay itself a bit. Nevertheless I really enjoyed your game and the sound effects. Also the simple art style does a great job by conveying the humor of this game. But to be honest it is really hard for me to hurt a duck.

ETdoFresh4 Dec 2018, 20:15
High score! 828! Nice game. Quack quack!

Finnhax4 Dec 2018, 20:16
I like the different upgrades. It adds replayability trying out different upgrade-combinations.
I should have read the comments though. Took quite some time to figure out the movement.
I should have read the comments though. Took quite some time to figure out the movement.

MiracL4 Dec 2018, 20:18
I retried it a lot to try to improve, it's a fun game. it tooks me so much time to understand that you can't shoot horizontaly though

Guy Withivy6 Dec 2018, 12:17
Fun game. great work. I remained stuck because i did not manage to jump on a platform. too high or perhaps i lost something in the mechanic. I pushed two times jump but it was not enough. I really appreciate the resolution of this game. grats

Willbl3pic9 Dec 2018, 15:54
I like how many different upgrades there are.

TinyMushroom10 Dec 2018, 01:58
It would be great if the controls displayed on the screen at the start of the level. I didn't realize I could shoot down until I started pressing a lot of buttons. I know that the controls are in an image in the description, but by the time the game loaded I already forgot about it. Besides that, I love the quacking sound when you jump. It really sets the mood. You made a solid game for the Compo!

ColeSlaughter10 Dec 2018, 06:34
As a big fan of Downwell I just had to try this one out. :) It's obvious that you drew a lot of inspiration from that game, which is really cool to see.
I will say though that starting out the game picking 5 different upgrades is a bit overwhelming. As a first-time player, since I didn't really know what the game looked like yet or how it controlled, all of my choices were made pretty arbitrarily. I wasn't given a chance to see my character's moveset evolved as I played, because I was learning everything for the first time. Perhaps having a tutorial level could help abate this frustration.
I will say that I did enjoy the silliness of this game though. :) The art style and sound effects really added to the charm (I don't know why everything is ducks, but I love it). Overall I'd say this was a pretty ambitious game, but you did an impressive job for developing it solo!
I will say though that starting out the game picking 5 different upgrades is a bit overwhelming. As a first-time player, since I didn't really know what the game looked like yet or how it controlled, all of my choices were made pretty arbitrarily. I wasn't given a chance to see my character's moveset evolved as I played, because I was learning everything for the first time. Perhaps having a tutorial level could help abate this frustration.
I will say that I did enjoy the silliness of this game though. :) The art style and sound effects really added to the charm (I don't know why everything is ducks, but I love it). Overall I'd say this was a pretty ambitious game, but you did an impressive job for developing it solo!





Here is some feedback:
* Took me a while to figure out that pressing down would make me move upwards
* Some of the platforms are really small and with the super fast moving enemies I couldn't make it past the 4th platform (after many attempts)
* I like the upgrades you've added but think 5 might be a tad to many - I was overwhelmed when I started the game
* I think slowing down the movement (player jump, enemy movement) would make it more fun
Good work in getting the game done in time!!