
Adventures of Crimson Warlock
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Hello there player!!
We are proud to present you our first ever Ludum Dare entry, Adventures of Crimson Warlock, where you play as a warlock using blood magic to defeat anyone standing in his way. Can you defeat your enemies without draining yourself out of blood?
Controls map:
- click on map to move
Controls fight:
- select spell by mouse clicking on it or by pressing 1-5
- click on the fight area to cast there
- WASD for movement
Controls inventory:
- double-click to equip/transfer items
- double-click to use health potion
Notes to map:
- tiles with chest means there is some loot
- tiles with coin mean there is merchant
- click on avatar on the left bottom corner to shows character info
- click on bag icon on the right bottom corner to shows inventory
Tools used:
- PIXI.js as graphics engine
- Howler as audio engine
- Webstorm as IDE
- Webpack and Babel for source packing
- Aseprite and Gimp for the little graphics we made ourselves
Some few last bullet points:
- game is not mobile friendly
- sorry for the longer load times
We are proud to present you our first ever Ludum Dare entry, Adventures of Crimson Warlock, where you play as a warlock using blood magic to defeat anyone standing in his way. Can you defeat your enemies without draining yourself out of blood?
Controls map:
- click on map to move
Controls fight:
- select spell by mouse clicking on it or by pressing 1-5
- click on the fight area to cast there
- WASD for movement
Controls inventory:
- double-click to equip/transfer items
- double-click to use health potion
Notes to map:
- tiles with chest means there is some loot
- tiles with coin mean there is merchant
- click on avatar on the left bottom corner to shows character info
- click on bag icon on the right bottom corner to shows inventory
Tools used:
- PIXI.js as graphics engine
- Howler as audio engine
- Webstorm as IDE
- Webpack and Babel for source packing
- Aseprite and Gimp for the little graphics we made ourselves
Some few last bullet points:
- game is not mobile friendly
- sorry for the longer load times