BETRAYDED

BETRAYDED

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.20
fun: 4.25
innovation: 4.13
theme: 3.56
graphics: 4.37
audio: 4.05
humor: 4.11
mood: 3.82
![title.png](https://roilbauk.itch.io/betrayded)

PLAY HERE (Web - 2 players)


During the Cold War era, two enemy factions __trade their prisoners' lives:__ spies who were captured.

__Hands and legs tied down__, prisoners must find their way through the exchange area, having their movement ability limited. They must __reach their ally faction__, going as fast as they can!

Indeed, the factions __might not be as honest__ as you think…

BETRAYDED is a __two-player__ platforming, duelling and racing game.
You can __impede your opponent__ and stun him to earn a few __precious seconds__…

Once you have reached your allies, the victory is almost yours!
One last thing must be done in order to satisfyingly close the deal…

#### Instructions:

- __Click here to start playing !__
- Use __W__ (P1) and __UP__ (P2) to jump
- Use __A__/__D__ (P1) and __LEFT__/__RIGHT__ (P2) to pick a jump direction
- Save your prisoner first, then aim your opponent with your rockets before he runs away!

__/!\ QWERTY__

#### Made by :

- Thomas Guégan (@Barbiche) : Game Design, Development
- Maxime Chabance (@Drestin) : Game Design, Development
- Loïc Touzard (@Roilbauk: Game Design, Development, Level Design
- Aurélien Coussat (@acoussat) : Game Design, Development
- Erwann Martin (@Entropy) : Sound Design
- Pierre Terakopiantz (@karreg) : Game Design, Pixel Art

#### Made with :
- Dev : Construct 2
- Pixel art : Aseprite
- Sound design : Ableton

----

#### Update :
We did some bugfix according to some comments people posted (no gameplay modification). You can pick whichever game version you like both are available : in jam time version, and bugfix version. You can check the patchnote to make up your mind.

#### Bugfix patchnote :
- The cinematic can now be skipped pressing "spacebar" even on the first time you see it.
- Replaced reachable barbed wires' sprites with regular platforms' sprites. Barbed wires were misleading the idea of 'danger', which was not the case.
- Applied pixel font to the texts missing it.
- Fixed asymmetric platforms.
- Title screen's music is now correctly looping.
- Fixed the infinite rocket's sound bug.
Found a bug?
Tell us on Discord