
BETRAYDED
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).

During the Cold War era, two enemy factions __trade their prisoners' lives:__ spies who were captured.
__Hands and legs tied down__, prisoners must find their way through the exchange area, having their movement ability limited. They must __reach their ally faction__, going as fast as they can!
Indeed, the factions __might not be as honest__ as you think…
BETRAYDED is a __two-player__ platforming, duelling and racing game.
You can __impede your opponent__ and stun him to earn a few __precious seconds__…
Once you have reached your allies, the victory is almost yours!
One last thing must be done in order to satisfyingly close the deal…
#### Instructions:
- __Click here to start playing !__
- Use __W__ (P1) and __UP__ (P2) to jump
- Use __A__/__D__ (P1) and __LEFT__/__RIGHT__ (P2) to pick a jump direction
- Save your prisoner first, then aim your opponent with your rockets before he runs away!
__/!\ QWERTY__
#### Made by :
- Thomas Guégan (@Barbiche) : Game Design, Development
- Maxime Chabance (@Drestin) : Game Design, Development
- Loïc Touzard (@Roilbauk: Game Design, Development, Level Design
- Aurélien Coussat (@acoussat) : Game Design, Development
- Erwann Martin (@Entropy) : Sound Design
- Pierre Terakopiantz (@karreg) : Game Design, Pixel Art
#### Made with :
- Dev : Construct 2
- Pixel art : Aseprite
- Sound design : Ableton
----
#### Update :
We did some bugfix according to some comments people posted (no gameplay modification). You can pick whichever game version you like both are available : in jam time version, and bugfix version. You can check the patchnote to make up your mind.
#### Bugfix patchnote :
- The cinematic can now be skipped pressing "spacebar" even on the first time you see it.
- Replaced reachable barbed wires' sprites with regular platforms' sprites. Barbed wires were misleading the idea of 'danger', which was not the case.
- Applied pixel font to the texts missing it.
- Fixed asymmetric platforms.
- Title screen's music is now correctly looping.
- Fixed the infinite rocket's sound bug.
PLAY HERE (Web - 2 players)
During the Cold War era, two enemy factions __trade their prisoners' lives:__ spies who were captured.
__Hands and legs tied down__, prisoners must find their way through the exchange area, having their movement ability limited. They must __reach their ally faction__, going as fast as they can!
Indeed, the factions __might not be as honest__ as you think…
BETRAYDED is a __two-player__ platforming, duelling and racing game.
You can __impede your opponent__ and stun him to earn a few __precious seconds__…
Once you have reached your allies, the victory is almost yours!
One last thing must be done in order to satisfyingly close the deal…
#### Instructions:
- __Click here to start playing !__
- Use __W__ (P1) and __UP__ (P2) to jump
- Use __A__/__D__ (P1) and __LEFT__/__RIGHT__ (P2) to pick a jump direction
- Save your prisoner first, then aim your opponent with your rockets before he runs away!
__/!\ QWERTY__
#### Made by :
- Thomas Guégan (@Barbiche) : Game Design, Development
- Maxime Chabance (@Drestin) : Game Design, Development
- Loïc Touzard (@Roilbauk: Game Design, Development, Level Design
- Aurélien Coussat (@acoussat) : Game Design, Development
- Erwann Martin (@Entropy) : Sound Design
- Pierre Terakopiantz (@karreg) : Game Design, Pixel Art
#### Made with :
- Dev : Construct 2
- Pixel art : Aseprite
- Sound design : Ableton
----
#### Update :
We did some bugfix according to some comments people posted (no gameplay modification). You can pick whichever game version you like both are available : in jam time version, and bugfix version. You can check the patchnote to make up your mind.
#### Bugfix patchnote :
- The cinematic can now be skipped pressing "spacebar" even on the first time you see it.
- Replaced reachable barbed wires' sprites with regular platforms' sprites. Barbed wires were misleading the idea of 'danger', which was not the case.
- Applied pixel font to the texts missing it.
- Fixed asymmetric platforms.
- Title screen's music is now correctly looping.
- Fixed the infinite rocket's sound bug.