Have you ever wanted to poop on a critters head? Maybe save a helpless baby from danger? Well than Birdy bombardier may be the game for you!
Poop on cats and snakes before they reach the chicks and bunnies. When you defeat many enemies, you will get positive karma (aka a good life). With this life you will continue to a better one! If you fail to do so, you will get a darker life. Can you get to heaven?
I played it a while, it seems a little too easy and takes too long time. The enemies are not coming fast enough, maybe few more on the screen at the same time would be better. There seems to be lots of graphics implemented in this project. And the enemies are nicely animated, and player has multiple different animations in it. So looks good.
Thank you very much! This being my first time doing one of these, it was both thrilling and exhausting to do! Our team had a lot of fun making this game :)
A vertical scrolling shooter, my favorite genre! :-) The second level seemed easier than the first, because the snakes moved less horizontally. I would've liked an auto-fire option. Or auto-poop... eh...
This was fun! I love the karma level changing mechanic and gameplay was fun. I found it a little hard but thats more to do with me sucking at these games :D Very nice work!
This is very fun to play. I'm a big fan of shooters. The graphics are very nice and so are the animations. I hoped that with time the speed would increase, because it's a bit slow. Also would have loved flying enemies that can hit you once it gets harder.
Somehow the look and feel of this game makes it seem it could be some obscure Xenon-clone from the mid-90's.
I guess it could benefit from some variation in the structure since it gets repetitive quite fast. (For example: Enemies that move in different patterns, some that can hurt the player, change in speed etc. ?)
But I found it a charming experience. I like the idea how not only the environment, but also the player changes appearance between levels.
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The second level seemed easier than the first, because the snakes moved less horizontally.
I would've liked an auto-fire option. Or auto-poop... eh...
thank you for the feed back!
I guess it could benefit from some variation in the structure since it gets repetitive quite fast.
(For example: Enemies that move in different patterns, some that can hurt the player, change in speed etc. ?)
But I found it a charming experience. I like the idea how not only the environment, but also the player changes appearance between levels.