You are the cleaning lady at a school, stuck in the mundane life of keeping it clean. So make the best of it and armed with your trusty tools (water gun, broom, and mighty trash bags!), do all you to keep it the cleanest school in the city!
Controls:
ASDF - Move
Left Click - Use Cleaning Tool
Right Click - Drop Cleaning Tool / Throw Trash Bag
Nice job with the game design, sound effects, and animation! Its satisfying cleaning everything up, and it was difficult enough that I didn't get it all the first day which feels fair. The edge cases get cleaned up by each day cycle too which is nice.
A couple details I would be interested in seeing in the future:
Trash Bag Weight: Does the trash bag's fullness do anything, except limiting how much it can hold? I seemed to always run at full speed even when carrying something, and I would have more incentive to throw trash bags all the time if it helped me run faster. Then if there were more places to dump trash, I could aim at those places too if that is something you want to do with your game design.
Less Broom Teleportation: I can drop a broom on the other side of a wall, then not be able to pick it up without walking around the wall, which was kind of funny.
Infinite Doorway: Lastly, the front entrance does not have an invisible wall, so you can throw trash bags to fly off-screen, or drop your broom out of reach, which fixes itself on the next day's reset. This could also turn into a feature if you want to add windows to throw trash bags outside of the building in different ways.
Nice game. There are also some nice details, like the way the broom had a very nice rythm when cleaning up. I used the water gun mainly though, that just went faster.
Nice idea, and cool gameplay! Feels like I'm the person that have to clean up the mess after a hotline miami session aha! I'm not sure I fully understood what the counter was (it dropped when cleaning dirt but not when picking up trashes?). Apart from that really nice to play, well done!
Definitely pretty fun and satisfying. Why is cleaning always so much more fun in video games? 🙃 Could be improved with some better physics. I found myself glitching through walls a lot. But maybe it's a lag thing?
Lowest I got was... -38? Got down to like 57 before I figured out how to pick up the trash. The number at the end for the amount cleaned seemed inaccurate. At first it seemed like it was showing the amount I had left to clean, then it just sort of showed some other number? Or got stuck? Not sure.
I liked this game. Especially that blue spray, that was the most satisfying part of the game. Also the sound effects were solid. I liked how with such a simple gameplay mechanic you were able to make the game so much more fun with a very satisfying and rewarding feel to it.
Loved this game, was a ton of fun. Had a good time playing it :)
Comments15
A couple details I would be interested in seeing in the future:
Trash Bag Weight: Does the trash bag's fullness do anything, except limiting how much it can hold? I seemed to always run at full speed even when carrying something, and I would have more incentive to throw trash bags all the time if it helped me run faster. Then if there were more places to dump trash, I could aim at those places too if that is something you want to do with your game design.
Less Broom Teleportation: I can drop a broom on the other side of a wall, then not be able to pick it up without walking around the wall, which was kind of funny.
Infinite Doorway: Lastly, the front entrance does not have an invisible wall, so you can throw trash bags to fly off-screen, or drop your broom out of reach, which fixes itself on the next day's reset. This could also turn into a feature if you want to add windows to throw trash bags outside of the building in different ways.
Loved this game, was a ton of fun. Had a good time playing it :)