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Come in hero...
Visit the most dangerous dungeon rooms where all your decisions will be affected by the amount of blood you're willing to pay...
⚔️Horripilant creatures
>Choose wisely between doing a sacrifice to your enemies in exchange to let you advance through corridors, or jump into the action and slay them to show who's the typing boss here
🧱Greedy merchants
>A whole arsenal of over 20 items is at your disposal, if you can afford it with your own blood to feed the creature that merchant hides in its chest
⛲A mysterious fountain
>You see a suspicious statue with blood coming through its mouth, what could go wrong if you drink from it ?
☠️Deadly brutes
>No one wants to face any of these brute creatures, some stories claim that they don't want your blood... They want your whole wallet
We will keep working on Blood and goods. Join our Discord community to help us to improve the game!
Awesome art style, fitting music, perfectly adhering to the theme and an actual fun game to play! Great job! Though there's one small bug where you can pay and then mash buttons to force yourself to the next level. (^: But overall, this was an amazing game, great job!
All-round outstanding! The game didn't always feel overly fair though, since most enemies required that you take a blow. I thus found it hard to get new items, as the lost health almost always killed me... I also wish that I could have used an exclusively keyboard control scheme for the buttons. I was stuck using the keyboard for the game, and the mouse for the ui. Otherwise, outstanding, just as other commenters have said!
Thank you for your feedback we appreciate it a lot! Big part of the game is chosing wisely between fighting against the beasts or doing a little sacrifice to avoid the combat, you can estimate the damage you'll take by making some simple maths with the enemy attributes and your typing skills... Use your wallet at your own convenience!
Shops seem to appear more often early game which is kinda weird because you don't have much health at that point and can only afford one item or sometimes none at all. And then later when you have a bunch of health you don't encounter any shops and enemies just start to beat you by stats. A bit more even distribution of the shops would make the game feel much more fair imo. Other than that the game is great! Loved the art especially
@lamossus Every room has a chance of appearing, shops and fountains has a slighty less than common encounter rooms, you just had bad luck with your run... I must agree that the room selection needs some balancing/rework, but we hadn't enough time :(
Great game, great ambiance, great dark art that remind me a lot of The darkest Dungeon ^^. Great Dungeon experience.
Ps : I did indeed find a way to cheat through rooms : you can overpay an item at the shop or pay the blood cost of an ennemy then rapidely press space bar to continue to the next room. (it allow you to continue with 0 blood points. until a Brute fight appear at least ^^")
Soooooo good! One of my favourites from the jam and probably the most polished I've played yet. Cool graphics and tone but the design is where it really shines. I love how it has you weighing up what you think you're capable of and what you're willing to risk.
Game is awesome! I love Darkest Dungeon so I have to love this art style, it's amazing. Music is also so great! Gameplay is very good too, but I think that skipping the encounters is too much already in my opinion. Anyway, excellent work guys! One of the best entries!
What i liked: aweseome artwork! awesome Music! It represents the mood very well! And i really like the music adeout on death the fighting system, nice animations and good idea
what i disliked: the fighting system gets very fast repetitive it gets fast boring after optaining the excalibur^^
but overall awesome game i like it weill done all of you
Wow! Really nicely made game. Graphics, audio, mechanics, loved everything! Although I was not able to buy anything at the store every time I was there, slow typer here :smile: Anyway, my final score 10 spiders out of 10 imps!
I hate to say this because I believe in the importance of constructive criticism, but this game is perfect. The art, music and idea are top notch. As a fan of Darkest dungeon I strongly approve.
Very well done. Plays really well and looks polished. I like the fighting mechanic, very simple but it works. It's easy to underestimate your opponent. I don't have any complaints so good job!
Great darkest dungeon style visuals, you've clearly made the combat system with QWERTY keyboard in mind, because it's a bit hard to play on an AZERTY one, maybe arrow keys would be better ?
@anstabo oh my god... how didn’t notice this ? I’d like to add support for that keyboard, would you mind testing it ? Send me a DM through twitter (@selewidev) i’ll be grateful!
This is pretty fantastic. The art, sounds, music, effects are all top notch and very well polished. My only complaint is the difficulty ramps up quickly. I would've liked to encountered easier enemies for a while to grow accustomed to the controls and how the game works.
@jharler Thank you for the feedback! We agree that the learning/difficulty curve is quite steep, we didn't have enough time to balance all the stuff but once you get used you will be slamming demons ;) !
very cool art style! I wonder why you chose to do it with wasd instead of the entire keyboard? After i realized that the combat was a typing game, I switched my hand to typing position and it was a lot easier. Also, I feel like the fancy font you chose didn't make a lot of sense, because it was really hard to instantly tell QWEASD apart from each other.
@dennis-jeong Thank you for the feedback! The reason we've chosen only Q,W,E,A,S and D is because it makes the game a lot more accesible to all players, there are some people that take a lot of time to write out there, aside from that, you don't need to put away your hand from the mouse (which is neccesary for interacting with the UI) so, that control scheme was a 2 for 1 there.
About the font, you could be certain about that, but well, aesthetics... :P
I like the ambiant and style. Like I said on twitch, I'm left handed so using AZEQSD is not easy for me, but I really like your game mechanics. Like you said adding the possibility to use 789456 keys on keypad is a good idea :)
To be honest, I came into this thinking that it would play a lot like Darkest Dungeon, but you really took the concept and went your own way with it! The button-press mechanic is really simple and fun (and it makes me realize how bad I am with navigating my own keyboard). Also, THOSE VISUALS. You're artwork reminds me a lot of Mike Mignola's and that's awesome. Only criticism I have is that the death screen takes a while to fade out and isn't skippable. Other than that, fantastic!
Also, wow, how did you get those sprites so crisp with Unity! I feel like the engine typically crushes the heck outta everything, haha.
Great and fun game! I could see myself playing this just for the fun of it! Only minor complaint would be the long death screen, which made it harder to just jump right back in.
The art and BGM is fabulous. It reminds me of darkest dungeon. The musics is a very good fit for the game. I like how it slowly fades when you die. The gameplay is simple and satisfying. I do think that the rng is a bit unbalanced. You can encounter mobs that do too much damage very early.
Awesome! I love the graphics, audio, and gameplay - though I'm really bad at pressing those keys, which makes my runs rather short. If it had been just WASD input, I might have stood a chance, but those two extra buttons mess with me. It also somewhat forces me to use my left hand, since the right is gonna be on the mouse from stage to stage. That's just nitpick though. Cheers!
This is a hard but also cool game. It looks and sound great, the mood is also great! It would be cool if the difficulty would build up a a bit slowly ^^
Managed to get to room 15, I was very unlucky with all the blood fountains.
Something I don't like is the time I have to wait for the Game Over screen to disappear. It's like telling me that I'm bad at typing games and wants me to feel bad about it as long as possible :(
This game was pretty cool! I loveeeee the audio and the graphics. I may have chosen a different key combination just as wasd doesn't really come naturally to a key-typing game for me. Other than that very impressive.
If I could give the graphics more than 5 stars, I would. Everything else was amazing as well. I want to play the full version of this game! Thanks for sharing on the stream!
A lot to like here, good concept, well put together, good sounds. But, c'mon. It's too difficult to be any fun. If it started off easy and got harder as you played it'd be really cool. As it is, I could never actually advance, and the only items I could afford to buy didn't even do anything. In addition, you should probably make the death screen skippable (I sure saw that a lot and it got annoying how long it is) and you should definitely leave some kind of message up telling you how much you lost and gained in each fight.
@pyrian Ok, good feedback there we appreciate it a lot! We know the game is kinda hard at the moment, we didn't have time to make audio, art, mechanics, polish and also balance (Even though I've spent around 4 hours on it), but is not that easy so, I'm sorry about this one. The items you buy actually shows your stats changes in the bottom left corner, weapons usually makes you deal more damage each time you press a key, defense reduces the incoming damage from the enemies, if you have a defense of 3 and the enemy deals 8 damage, then you only take 5. About the death screen and the combat results yep, could be a good addition to the game... We had many stuff planned, but time tho
Awesome game in all senses, the best I've played here so far. Graphics is great, sound is amazing, gameplay is absorbing, the UX (manuals, explanations, details, game flow) is magnificent. It all combines into a breathtaking atmosphere at the level of Darkest Dungeon. Reached room 60-something trying to find some shortcomings (which weren't easy to find), so here they go: 1. Played the whole game without sacrificing even once on encounter. Not sure if it's just me or the balance is a bit off, but I would usually gain more than sacrifice. 2. Once I get a build with ~15 armor and ~4 damage, I only get weaker stuff in shops, which is a bit annoying. Technically, the build seems more than enough to cope with encounters, but the willing to grow is not satisfied. 3. To be honest, I did sacrifice once on the 60-something-th room. I had ~150 hp and the sacrifice was up to 10, but I was left with ~50 hp afterwards, which was pretty disappointing. No cheats or special action combinations were used during the game, so not even sure how to reproduce it. 4. I really played the whole time with excitement and didn't get bored for a second, but I would still appreciate some kind of goal or winning point. Or maybe the game getting so challenging that you have to lose and get some score. But maybe I just haven't gotten to that point.
Well, those are some minor things I could notice, but all in all, it's a great game. Really well done, enjoyed every second of it, thank you guys!
I really like the tone of your game! The music adds a lot and the mechanics fit the theme very well! It would be interesting to see how you expand on this(if you choose to)!
Very fun game, having to wait for the song to finish before being able to restart put losing into a lull, and not knowing how much HP you were getting from a combat made it hard to wager if the combat was worth pursuing or if you should just pay the toll and take your chances with the next room. Made it up to room 14.
Wow! Great from every angle. The restart screen takes a while to load, but other than that, just great! I love how you merged dungeon crawler and somehow button mashing in a way. Made it really fun.
Really loved the use of the keys for combat. That made for a reallly interesting and refreshing experience. I could imagine drowning good time into this game if it was more fleshed out, and if it could be ported to mobile somehow.
The combat machanic was really smart and well polished. Although I think maybe the cost of combat is a bit too high, or maybe I am just not very good at this game .Anyway ,it might be my favourite game in this Jam.
Beautiful game ! The combat feels really nice so coming into 3 merchant rooms in a row with a too low health, not being able to buy anything feels bad, and then I just wanna fight everything I see. Maybe the blood payments could use more diversity than just skipping ennemies ? Keyboard remapping looks quite important also for this gameplay. Gj anyway !
Hard game but very well made and probably the game I've spent the longest time playing so far. Art and UI is great, my only complaint is that I don't feel mashing W,A,S,D,E quickly is an engaging combat mechanic
@enver-arco We will add different combat mechanics for different character and classes! ... If you have any suggestion feel free to shot it in our Discord, we will appreciate it a lot!
I love the scene transitions and the fadeout of the music when you die is awesome. I have the problem that the music somehow goes out of sync when switching tabs. But that's no big deal.
The only real complaint I have, is that it is too hard for my taste, even for a roguelike. But well, maybe I'm just not good enough yet. Going to practice a bit more...
I'd also add some kind of timer while fighting and a scoring system to give the player a bit of feedback. But that's all.
Thank you a lot for your feedback @zubspace ! We appreciate it a lot. As you stated, the difficulty is clearly a problem in this game and we're currently working on new updates and features for the game, so, consider joining our Discord channel to help us and send some suggestions
Hello @evgeniya-zapolnova we're sorry you've been experiencing these sound problems :( ... We know there are some issues with the browser version of the game but you can dowload it for desktop, audio works way better there. Have a good day!
Such a high level of polish for an LD game, superb. Too bad I am terrible at speed typing. So great you got your friends to do the violin, really made the mood/audio that next level for me.
great game, sadly the balance is super off. I mean a rat with 20hp and 3att wich hits you at least once or skipping for 2hp. The furthest I come was just skip nearly all the fights
Very impressive entry, with a tremendous amount of polish for a gamejam entry, congrats, I loved it! One minor gripe for me though: the game over screen is quite long, I wish I could restart faster. :)
It's truly gorgeous and well put together, but I ultimately got fed up because the random enemy generation is very unfair. It's not uncommon for the first enemy to be a dinky rat that for some reason deals six damage, and you can find enemies with 20-something stupid health before you've seen your first shop. It's almost as if the enemies use the same RNG stat rules throughout the whole game with no scaling.
I also don't like how if you miss a key, you take damage. The very nature of this mechanic encourages fast key pressing and key misses are bound to happen. And missing a key already carries the punishment of not dealing damage (since every damage point is essential), and letting the enemy get that little bit closer to dealing damage to you anyway.
Despite that, I played it through a few times because I enjoyed it, but ultimately turned if off because of these issues.
Great Game! reminds me alot of Darkest Dungeon because of the art style but the game play is unique and really interesting! It's a very innovative thee interpretation that I could easily keep playing for hours. Awesome work on this one :thumbsup:
I really enjoyed this game! It reminded me of a rhythm games yet it was something completely new and the experience was great! The art is perfect and very unique! I had a lot of fun!
game looks awesome! I'm personally too bad at it to get further than room 4, but it looks great, feels great and makes you wanna try over and over again. great job!!!
No problem @nippaaah ! We're aware that the game is difficult for some people so we're going to introduce new easier classes for this public. Stay on to the news ! (we have a discord community for this)
my first 5/5 to all categories, it's an amazing game, congrats! the only thing that I missed a bit was a Restart button and some more balance, but it's a Jam entry, so that's fine.
Super game, loved it. Loved the Darkest Dungeon vibes also. It is also super hard for me haha but still. I think it may benefits also from a way to restart a game faster :) Really really great !
Awesome art and great music. The audio was a bit buggy at times in the webplayer, but perhaps that's not the case in the standalone builds. The enemy stats seem to be random, which is great for replayability. The restarts could be a bit faster though. Perhaps also do more balancing on the enemy stats, because I had a lot of very high stat enemies right from the beginning. Perhaps also tie them in with the upgrades that the player has.
@mika-la-grand Thank you so much for your feedback! We've setted a Discord community because we will keep updating the game with new content and balancing as you stated! Feel free to join and help us too :)
Great entry! Excited to see the development continue. As others have said, I do get Darkest Dungeon vibes, but it's unique in the key sequences. Nice take on that. Graphics are solid. Would have liked a tooltip hover to know what items did for me as well as maybe a minimap of the dungeon? Or is just endless?
Hey @bakenshake thank you for the words! Take a look at your stats when you hover shop items, you can see what they do. The “map” of the dungeon cam be seem in the top center of the screen, you can anticipate a max of 2 rooms tho
Loving this game's style. It's got a great aesthetic and sound design. Had a few moments of overlapping audio, but otherwise it was solid. Reminded me of Darkest Dungeon for sure.
Great game. Amazing artwork and audio. I just wish it was actual words instead of qweasd. I normally type quickly, but when posed with random strings of letters I blanked out. I imagine I'll get the hang of it after a couple of runs through.
I played through again. Helped to think of words that started with that letter. Now I wish the button options responded to keyclicks, so I could progress without switching to mouse.
Incredibly polished game, I got around level 35 before stopping because nothing could really hurt me, though I do understand the enemy #s were rising and were eventually going to consume me anyways. I can't believe you guys only have a few jams under your belt, you seem to be very seasoned as this is a hell of a game!
@peachtreeoath thanl you for the kind words! This was our first jam as a team, never worked before together but everyone was really compromised so it furned out really well :)
It's a very interesting and addictive game. I like the graphics, the music and the atmosphere in general. It's was very frustrating, though, to wait 5 seconds when replaying the game. It felt a but too punishing. Other than that, I really liked the game! :thumbsup: Also, game's page looks beautiful! :) I like when someone leaves time for designing that as well.
The art in this is so good, really made it a pleasure to play. The gameplay worked really well and kept me going back trying to get further. Music also helped set the mood.
I got to room 3, that was as far as I could manage. Maybe there could be some difficulty settings like either giving you more blood to start or if the early rooms you encounter enemies that require less variation on keys to press. I'd also really would have liked, and probably would have tried more times, if I didn't have to use my mouse. The menus should have (Q) (W) (E) hotkeys and in particular the ones inside the game like 'Next Room' and 'Pay or Fight'. Since I only have a qwerty keyboard, I don't know if the game properly detects and allows for other layouts too. I'd also really would have liked to be able to press some button to get out of 'You Died' thing since if you only get to room 1, 2, 3 then it happens too often and takes too much of the time.
The graphics was really well made, everything extremely polished and well put together. Music fit the mood well. So I enjoyed it even if I barely got to see any of it. I liked that I could kill myself in the shop too!
Lovely thematic game. The style is great, and the mechanic is in the forefront of the game, with everything having a cost you really need to think whats worth to pay life for. The difficulty might need some tweaking, but honestly, can works well as it is, every Rogue-like have runs that just wont work based on luck. Also really enjoyed the combat system, a rather elegant solution to add a more "active" combat for static encounters! Great work, one of my favorite games so far.
The game is clearly fun, the guitarheroish combatsystem for example is cool, but the balance or experience suffers from it's randiffcultness of enemies and shops. It is strong at graphics and audio, has a good mood and to me it is a perfekt take on the theme.
Very cool! I wish it was a little less random, sometimes there are shops at times, where I would be able to afford anything. But otherwise it is really great, art is outstanding, music and sounds are great, gameplay is fun and addicting. Good work!
Awesome art, i love that bloccking/colorring style, remembers me of the darkest dungeon and hellboy. The music gets repetitive and would be nice if you could randomly chose the next loop and add also some ambience to every room, like dripping water, some rats, bats, and echoes to enhance the sensation of emptiness and loneliness.
One of the winners of the jam probably, really really good. I played one game and another and another, and when I realized I were in the room 75. The visuals, music and gamefeel are really good. It is well balanced to be a jam game. The main problem I found, probably because I played a lot, is that at certain point it gets repetitive, like it needs some variety of enviroments and enemies. I understand it is because you only had 3 days buuuut I had to tell you. Really good game with Darkest Dungeon vibes, simple input, nice mood and good gameplay. Good luck and good job.
Thank you for your feedback @franvadillo ... We're aware of the repetitive issue and we're currently working on new content for the game... More classes, room types, enemies, bosses, items, and even more! Feel free to join us in our Discord community server to help us !
Enjoyable aesthetic, good idea, quite some content. I'd say it would've been better if you could do all the controls with keyboard instead of some with the mouse, since they are just button choices. Also a use of the whole keyboard for the fight would've been more interesting since you could use both hands then. Overall very well put together, congrats.
Lovely artwork and I liked the sound... I liked the gameplay concept too, but I have to say I found it very difficult. Main thing I'd change is the amount of time the game over scene takes! When you're dying all the time, as I was, it's very frustrating to have to wait so long before you can hit restart.
Comments139
Não sei como conseguiu fazer algo tão estiloso e polido em tão pouco tempo
A nivel visual está realmente genial, impresionante lo que hicieron en 72hs.
Se me hizo un poco lento en algún que otro momento, sentí que quizás con menos ventanas entre pelea y pelea sería más dinámico.
But overall, this was an amazing game, great job!
Glad you like the art and audio, have a nice day!
Amazingly well done; gameplay, tone, graphics, audio - it all fits - and how it fits!
It's a little like a Darkest Dungeon typing gambling game. I love it.
>It’s a little like a Darkest Dungeon typing gambling game
Wanna be the marketing guy ?
Thank you for your feedback we appreciate it a lot! Big part of the game is chosing wisely between fighting against the beasts or doing a little sacrifice to avoid the combat, you can estimate the damage you'll take by making some simple maths with the enemy attributes and your typing skills... Use your wallet at your own convenience!
Ps : I did indeed find a way to cheat through rooms : you can overpay an item at the shop or pay the blood cost of an ennemy then rapidely press space bar to continue to the next room. (it allow you to continue with 0 blood points. until a Brute fight appear at least ^^")
aweseome artwork!
awesome Music! It represents the mood very well! And i really like the music adeout on death
the fighting system, nice animations and good idea
what i disliked:
the fighting system gets very fast repetitive
it gets fast boring after optaining the excalibur^^
but overall awesome game i like it weill done all of you
About the font, you could be certain about that, but well, aesthetics... :P
Like I said on twitch, I'm left handed so using AZEQSD is not easy for me, but I really like your game mechanics.
Like you said adding the possibility to use 789456 keys on keypad is a good idea :)
Also, wow, how did you get those sprites so crisp with Unity! I feel like the engine typically crushes the heck outta everything, haha.
The gameplay is simple and satisfying. I do think that the rng is a bit unbalanced. You can encounter mobs that do too much damage very early.
I could not progress further than level 16.
However, it is normal that very quickly you must not ever get hit or you pretty much lost?
I did play multiple time :)
The mood is also awesome, thank to the music and the gorgeous graphism
Something I don't like is the time I have to wait for the Game Over screen to disappear. It's like telling me that I'm bad at typing games and wants me to feel bad about it as long as possible :(
We know the game is kinda hard at the moment, we didn't have time to make audio, art, mechanics, polish and also balance (Even though I've spent around 4 hours on it), but is not that easy so, I'm sorry about this one.
The items you buy actually shows your stats changes in the bottom left corner, weapons usually makes you deal more damage each time you press a key, defense reduces the incoming damage from the enemies, if you have a defense of 3 and the enemy deals 8 damage, then you only take 5.
About the death screen and the combat results yep, could be a good addition to the game... We had many stuff planned, but time tho
1. Played the whole game without sacrificing even once on encounter. Not sure if it's just me or the balance is a bit off, but I would usually gain more than sacrifice.
2. Once I get a build with ~15 armor and ~4 damage, I only get weaker stuff in shops, which is a bit annoying. Technically, the build seems more than enough to cope with encounters, but the willing to grow is not satisfied.
3. To be honest, I did sacrifice once on the 60-something-th room. I had ~150 hp and the sacrifice was up to 10, but I was left with ~50 hp afterwards, which was pretty disappointing. No cheats or special action combinations were used during the game, so not even sure how to reproduce it.
4. I really played the whole time with excitement and didn't get bored for a second, but I would still appreciate some kind of goal or winning point. Or maybe the game getting so challenging that you have to lose and get some score. But maybe I just haven't gotten to that point.
Well, those are some minor things I could notice, but all in all, it's a great game. Really well done, enjoyed every second of it, thank you guys!
Made it till room 74 :D
Gj anyway !
mechanic
I love the scene transitions and the fadeout of the music when you die is awesome. I have the problem that the music somehow goes out of sync when switching tabs. But that's no big deal.
The only real complaint I have, is that it is too hard for my taste, even for a roguelike. But well, maybe I'm just not good enough yet. Going to practice a bit more...
I'd also add some kind of timer while fighting and a scoring system to give the player a bit of feedback. But that's all.
Otherwise very nice. Good Work!
As you stated, the difficulty is clearly a problem in this game and we're currently working on new updates and features for the game, so, consider joining our Discord channel to help us and send some suggestions
And a rat is amazing :)
Have a good day!
One minor gripe for me though: the game over screen is quite long, I wish I could restart faster. :)
I also don't like how if you miss a key, you take damage. The very nature of this mechanic encourages fast key pressing and key misses are bound to happen. And missing a key already carries the punishment of not dealing damage (since every damage point is essential), and letting the enemy get that little bit closer to dealing damage to you anyway.
Despite that, I played it through a few times because I enjoyed it, but ultimately turned if off because of these issues.
It is also super hard for me haha but still. I think it may benefits also from a way to restart a game faster :)
Really really great !
I played through again. Helped to think of words that started with that letter. Now I wish the button options responded to keyclicks, so I could progress without switching to mouse.
Also, game's page looks beautiful! :) I like when someone leaves time for designing that as well.
The graphics was really well made, everything extremely polished and well put together. Music fit the mood well. So I enjoyed it even if I barely got to see any of it. I liked that I could kill myself in the shop too!
but the balance or experience suffers from it's randiffcultness of enemies and shops.
It is strong at graphics and audio, has a good mood and to me it is a perfekt take on the theme.
The music gets repetitive and would be nice if you could randomly chose the next loop and add also some ambience to every room, like dripping water, some rats, bats, and echoes to enhance the sensation of emptiness and loneliness.