
Claude Van Clam Presents: The Retail Zone
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
This door opens with the infra-red scanners of imagination.
It is a shop as vast as space and as timeless as infinity.
It is the middle ground between Tesco's and Morrison's, between Aldi and Lidl, and it lies between the pit of man's wallet and the summit of his other wallet. This is the dimension of shops.
It is an area which we call the Retail Zone.
We chose a literal translation of the theme, because its bad. So step into the retail zone, if you dare.
Space to pick stuff up and drop it off. Press e at the checkout when you're ready to checkout. WASD to move.
Scroll wheel to zoom in, it can be flipped for a crazy time.
(Cutscene does not work on web build)
It is a shop as vast as space and as timeless as infinity.
It is the middle ground between Tesco's and Morrison's, between Aldi and Lidl, and it lies between the pit of man's wallet and the summit of his other wallet. This is the dimension of shops.
It is an area which we call the Retail Zone.
We chose a literal translation of the theme, because its bad. So step into the retail zone, if you dare.
Space to pick stuff up and drop it off. Press e at the checkout when you're ready to checkout. WASD to move.
Scroll wheel to zoom in, it can be flipped for a crazy time.
(Cutscene does not work on web build)