Hi! My name's Shakier. And welcome to the page. This is actually my first ever Ludum Dare, and as a result of that I decided to go with something pretty simple, just to get my bearings. So I made a clicker game. Thanks for playing if you do, and feedback of any kind will be extremely appreciated.
Paying with your life to have a girlfriend, wife, and/or child sounds about right haha. Anyway, health per second instead of health per minute would give the feel that the game has more going on.
Art work is not great but your game very well matches the theme - Your Life is your currency. I liked the concept of upgrading with the money which you have earned while clicking but you need to add more mechanics so that i could be enjoyable to play. All the best and good luck for your first game :)
Some other nitpicks: Yes/No options at beginning didn't scale well at different resolutions, they overlay on top of content. I seemed to die at one point after choosing the 50 health upgrade even though I had > 50 health, perhaps it registered two clicks even though I clicked once?
Overall a good first game jam entry, you should be proud of making it in under 48 hours!
@david-markham Thanks for the feedback. I don't fully intend to work on this game, however, I'll probably check out the link anyway, just for future reference. I spent a lot of time worrying about scaling, and I spent half of the second day just testing screen resolutions, so I'm not sure how it slipped past me. Probably the tiredness haha. Thanks. Personally, I'm semi-proud of it. I know it's decent for 2 days, however, I wanted to add a few more upgrades and stuff, and I know that I could've. However, the deadline was such a terrifying thing for me because, as mentioned, it's my first game. Thanks for the feedback man :)
@harry-damm Haha. In terms of the music, it was the one thing I didn't struggle with, I just hopped into Bosca Ceoil and just made them. I felt they fit the game pretty well, although I did want to go back and change the main menu music. Anyway, thanks for playing :)
Well done on the game! It was definitely entertaining and addicting, because clickers are, as a rule, more fun than they look like they should be. However, since it was a clicker, it wasn't all that innovative aside from the incorporation of health. (which was really just a matter of slapping on a different label to your money) I felt like you should have had some other way to lose health other than buying things, like on the clicker screen you have obstacles that fly at you that you have to click to destroy or something. For these reasons it didn't fit the theme all that well, but it was still enjoyable. I loved the cutesy graphics and audio, especially the attention to detail with soulmate automatically spawning on top of nice girlfriends. I just wish there was more stuff to buy. One more thing- I had a bit of a hitbox issue. If things spawned to close to the guy's head, than it would cover up part of his hitbox and make it smaller. I also appreciated the generally comical atmosphere that you had going here. Great job, especially for your first Ludum Dare!
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Anyway, health per second instead of health per minute would give the feel that the game has more going on.
Some other nitpicks: Yes/No options at beginning didn't scale well at different resolutions, they overlay on top of content. I seemed to die at one point after choosing the 50 health upgrade even though I had > 50 health, perhaps it registered two clicks even though I clicked once?
Overall a good first game jam entry, you should be proud of making it in under 48 hours!
I spent a lot of time worrying about scaling, and I spent half of the second day just testing screen resolutions, so I'm not sure how it slipped past me. Probably the tiredness haha.
Thanks. Personally, I'm semi-proud of it. I know it's decent for 2 days, however, I wanted to add a few more upgrades and stuff, and I know that I could've. However, the deadline was such a terrifying thing for me because, as mentioned, it's my first game.
Thanks for the feedback man :)