2650. Simple gameplay, but one of the most catchy I had the opportunity to play so far.
I would remove the RNG when the mob has to decide wether it's going to follow you vertically or horizontally first. Rule-based games need to minimize the RNG as much as possible, so random spawns is suffisient in my opinion.
Some sound could have made it "boom" a bit more but all in all really nice game! Also I don't know if it was intentional or not but it was quite annoying when a skeleton moved onto you, as it could kill you if you moved to the same place.
Really neat concept. I only managed to get 1100 points after a few tries. I did find a situation where I couldn't attack anyone and could only lose life. This occurred when the enemies where all in the center and I was on the edge of the board. This caused me to circle but never run into anything, as the enemies stayed in the center.
Had a fun time playing your game. Very addictive gameplay. I really got into 2048 back in the day, so I really like the idea of building on this concept and developing it further. Good job!
This was pretty fun to play. I didn't realize that with WASD you moved across an entire row or column. It took me a couple triers, but I ended up getting about 770 in points. Love the artwork, though. I think that was my favorite part.
Pretty fun game to play, not too simple but not overly complex that it was hard to learn how to play which was good. Feels like it could be made into a super fun mobile game! Good job!
Comments21
+1
Cute and fun game :)
Simple gameplay, but one of the most catchy I had the opportunity to play so far.
I would remove the RNG when the mob has to decide wether it's going to follow you vertically or horizontally first. Rule-based games need to minimize the RNG as much as possible, so random spawns is suffisient in my opinion.
Nice job :)
Also I don't know if it was intentional or not but it was quite annoying when a skeleton moved onto you, as it could kill you if you moved to the same place.