In currency chaos the goal is to survive as long as possible by shooting the enemies. Your shots however, cost money. So you should keep a close look at currency values to be able to afford them.
I used the following tools to make the game: * Unity * Piskel (Sprites) * Audacity (Sound effects)
Interesting game! Combination of top-down shooter and investing worked oddly well.
Maybe my one gripe is that the player character was rather large and oddly shaped, which made it difficult to avoid the enemies. That being said, that was probably deliberate, and definitely added to the chaos.
Audio and graphics were simple but effective. Nice entry for compo!
even if there is the audible indication it is not easy to read the values upwards and change the currency at the same time to play ... but everything works, the theme is here, nice game
@tasakasama The idea was that it would add to the chaos because you had to do 2 things at the same time, but maybe I should have added a visual indication as well
@generalanimal The number (and the color) show how the value of a currency is changing, if the value goes up that means you can afford more shots. A green currency means the value is going up so that would be good for you :)
@generalanimal The idea is that you are holding the currency, so if the currency is worth more you can buy more, right? I guess this should have been more clear in the explanation :)
I really liked the sound effects, they were very satisfying! I enjoyed playing, my highest score was 10000, but I did think the map was a little small, I did the best by just not moving and staying in the center most of the time.
@nova31@corgiram You guys are right about staying in the center all the time :sweat_smile:. Maybe I should increase the map size and/or add some enemies that you can't shoot and have to dodge...
This is a pretty clever take on the classic shoot from the centre style games. Loved the style of the graph lines and the balance of bullet cost, investment amount and currently invested currency. Only issue I had was there was too much going on to concentrate on it starts too hard to reasonably select a decent currency to invest! Anyway nice work! -RS
Really fun! I appreciate all the attention to detail, like the different player sprites and currency names. My one suggestion would be to map changing currency type to the mouse wheel, and to have it loop around when you hit one end or the other. Otherwise, great game!
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Maybe my one gripe is that the player character was rather large and oddly shaped, which made it difficult to avoid the enemies. That being said, that was probably deliberate, and definitely added to the chaos.
Audio and graphics were simple but effective. Nice entry for compo!
would be interested to see how you continue on it later on ^_^