Ludum Dare #44compo
Deadrun
Your life is currency. Literally.
Death has a debt to pay, and he needs your soul to pay for it.
Avoid him at all costs. Find the exit. Escape.
* WASD: move
* Mouse: look around
* F: fullscreen
Tested in:
* Chrome 73.0.3683.103
* Firefox 66.0.3
This is my first 3D game. It was written from scratch (no 3D libraries) in 48 hours using TypeScript and WebGL.
* Code: Visual Studio Code
* Art: Gimp
* Music and sound: FL Studio
#### 2019-05-03
- Added missing death sound effect
- Fixed a bug where enemies would be much larger on smaller resolutions making it impossible to see
- Fixed the same bug for the exit tile particles
- Both of the above bug fixes involved optimizing how these objects are rendered
* Link to compo page on last screen doesn't work well (takes you to a page that doesn't scroll, itch.io's fault)
Death has a debt to pay, and he needs your soul to pay for it.
Avoid him at all costs. Find the exit. Escape.
Controls
* WASD: move
* Mouse: look around
* F: fullscreen
Browser Support
Tested in:
* Chrome 73.0.3683.103
* Firefox 66.0.3
Tools used
This is my first 3D game. It was written from scratch (no 3D libraries) in 48 hours using TypeScript and WebGL.
* Code: Visual Studio Code
* Art: Gimp
* Music and sound: FL Studio
Changelog
#### 2019-05-03
- Added missing death sound effect
- Fixed a bug where enemies would be much larger on smaller resolutions making it impossible to see
- Fixed the same bug for the exit tile particles
- Both of the above bug fixes involved optimizing how these objects are rendered
Known issues
* Link to compo page on last screen doesn't work well (takes you to a page that doesn't scroll, itch.io's fault)






Comments29
It did not fit much of the theme, in my opinion, but it doesn't matter because I got SPOOKED
I really liked that you managed to get enough assets made within the compo deadline to give the levels their own visual identity, instead of each level looking the same with a different layout - speaking from experience thats tough to do in a compo entry!
Well done!
My only complaint is that the mouselook is extremely sensitive. On more than one occasion a skull came out of a wall or a corner and gave me a jump, which of course wiggled my mousing hand and caused the camera to spin around a couple thousand degrees, completely disorienting me. I still managed to beat it in one try, but the jump scare + the complete discombobulation nearly made me pee my pants.
If it were me I'd have set the mouse sensitivity to 50% or 25% of its current value. I guess I could have done that with the windows mouse settings so I'm just rambling.
FYI these are my Windows mouse settings and I'm using a crappy $5 wireless optical mouse for laptops (I guess)
That's not to take away from how cool this is, it's really, really cool.
I liked the mood and atmosphere of this a lot. Even the ways the field of view felt kinda distorted worked toward the feeling of being lost in a surreal plane, trying to outrun death. Things felt difficult in places, but I always felt that if I got caught that it was my fault (not to mention having checkpoints is SUPER helpful). By the end I found the balance of baiting the skulls and strafing to explore without feeling like I was about to get caught.
This game may be simple but it's all about atmosphere, and I've not seen many games that come close!