I was loving the *Hotline Miami* vibes, but the game lagged a lot after around a minute. I managed to survive till the end, yet the fps must have decreased to 1 and nothng worked. Very sad. Game looks great.
@halfmule Really? Geezzz, thats going to need to be fixed, thanks for the feedback and letting me know!
EDIT @halfmule: There was pretty much no lag on my and some other peoples parts, so this may take awhile (may be a hardware issue), will get back to you when its solved.
Oh, this intro and shouts makes me laugh so much :D I loved it. Gameplay is also good, simple and kinda repetitive, but I liked it. Great job! PS. After some minutes of playing, application is really laggy, probably by too many objects.
@darylsteak I lost for about 2 rounds and at the 3rd one I got somewhere further, and it happened in late state of the game. My laptop has GeForce 940M, but i7 processor and 16GB RAM, so I don't think it's fault of my laptop. I think it's a problem of number of dead bodies and blood effects. In the late state of the game there are too much of them in my opinion.
@borys Thanks for the quick response, I just uploaded a potentially fixed version.
You see, due to a small thing I overlooked, dead bodies just kept spawning blood puddles, and altho this wasn't very bad at first, it gets worst tenfold as they pile up.
@lurkinmcclerkin Thank you for playing the game on stream! All feedback is important, but those on video are the most valuable. Glad you had fun, and ill tune the time down when LD44 is over!
Amazing game! Beautiful art, satisfying weapons, immersive sound. Walking speed is a bit slow and I had a couple of glitches where enemies would walk through walls, other than that great game.
Great intro and transition into gameplay. Art is quite good as well. Bullet SFX is a bit loud. I think you could get the movement physics to feel snappier and more responsive, but it's not a big deal. Really nice work!
@shaner421 Thank you, glad you like how the enemies moved, for how simple they are im quite surprised how effective they were. Kinda like the ghost in Pac-man.
@trevor-shoe Movement was done with a tiny bit of acceleration and deceleration, I guess that might be it. The SFX are also agreeably loud, i should add a volume slider. Thank for playing and for the feedback!
@darylsteak oml hahahaha had to turn down the volume so that the neighbours wont hear russian screaming and gunshots, the sound design was absolutely nuts! pixel art was very consistent and although i died a lot i still managed to win like, a hundred times in the bugged version so im still rich af >:)
After several times of playing, I reach the end of this game. So exciting feeling when I want to survive in last few seconds. Using long distance shooting is to the entries of each room can help you beat this game easier. And try to stay in the middle two rooms which have no window, once next wave of enemies appear, welcome them with your fastest mouse clicking! Got lots of fun from it.
I really like this game! It gets really intense at parts, especially if you get surrounded. I had about 10 seconds remaining and enemies were all around the apartment. I still won, but my heart was beating like crazy. The fun is definitely there and graphics and audio are pretty good too. The only issue was the lag that occurred with the amount of bullet casings on the ground. It would be pretty good to have them disappear after a while. Overall, I'd say this is a good game! :)
@jandourek Im happy you enjoyed it! The casings are actually kinda optimised, they are pasted into the background after awhile. but the sheer amount of em are just..... lol.
This game was really fun to play, loved the joke between money and communism ahahhaa
But about the level design, if this is a house, it should have more details and things on it. There is no point of a kitchen that is that big, that area could have been the garage, and so on...
@shunaky I actually wanted to do more detail, but its easier said than done. After doing what you see in the game it was just a massive pain to think of stuff to put, since there can only be so many plates and papers. (also lack of time)
its also an apartment, which also doesn't really sense unless you consider you are a 5 star russian minister.
But realisim was not the point, and in my opinion realism is overated! thx for playing, glad you liked it!
Impressivly polished game. Pretty hard to play though. The grphics, animations and sounds work nicely togeather. On the other hand it has a little hard to play the game with a 4k display. :D The 'aim' dot was hard to keep track of.
The sounds are very satisfying and whatever the intruders say at the begining is funny for some reason. Personally, i'd like the crosshair to be more visible as it gets lost in the screen sometimes. Was very fun to play and suprisingly tactical.
Nice game, amazing sfx and great graphics. I would change the friction caused by the walls, i died many times because i couldn't move :sob: and once a guy got stuck in the wall
@blacklambert and @mza , Thank you for trying out the game! I agree about the crosshair problem, will change after LD44!
btw MZA, I used Clickteam Fusion 2.5 .
@nerzal Thats a relief, did you ever finish it? I feel the time was too long.
@tozzo4316 Thx for playing1 Unfortunately the "friction" is not a feature but a bug with the game engine (CF2.5 is bad at handling collisions). Glad you liked it either way.
It's a fun game! I think I'd prefer to have an on screen popup or something other onscreen indicator of where people came from. The camera shake is too much, in my opinion. It's fun, though, but movement seems a little clunky. As everyone else has already said, it's definitely got some Hotling Miami vibes.
I had fun! Well done, responsive as should be for such a game. Nice, simplistic AI that doesn't feel too abusable, good job! A few criticisms though: It isn't always clear what is an obstacle and what isn't. I'm pretty sure the enemies that spawn on the left window, lower part not long into the game walk through walls, they did twice in a row for me.
Nice entry ! Good feeling when shooting. There is details here and there that's cool. You manage to implement a simple IA well, never an easy task during a short time frame ! Thanks !
That was fun :slight_smile: Reminded me a lot of Hotline Miami. And the Russian troops voice lines, reacting to your shots was a really nice touch. Did you record the lines yourself or took them from some old TV show?
@bakenshake Thanks for the feedback! I'll see to it!
@eclahn Fair enough, the obstacles sometimes arent infact very obvious, especially against the wood flooring. As for the AI walking thru walls, thx for letting me know!
@mrschlag2 The AI was actually surprisingly simple. Along the lines of:
"If hear gunshot - go to gunshot until there is LoS between AI and gunshot location" "If player is seen but no LoS - change mode to 'chase' and go to last known location of player until LoS is established" "If not see player for X time - change mode to 'search', pick random place to go on map every 3 seconds" "If LoS between player is established - fire burst with SMG"
And yet, with those 5 rules, they turned out to be way better than I had ever hoped! Thx for playing btw!
@annie-owl Well it was made with the intent of emulating the bloody game (not that it's a bad one, quite fun infact). As for the russian voices... ill let you in on a secret:
This is a great game! The gun noises were well implemented and having read that there used to be lag, I did not notice that harsh lag until the very end of the game when there were multiple soldiers firing at me at the same time. I would have maybe hoped to see the theme tied to the game more closely but as a spiritual child of Hotline Miami it works well.
@mdwade Huh, maybe it's an opinion thing then, because in my opinion its ok, but ok. Ill see if I can make it bigger without damaging the image quality
I really like the game, the sound quality was amazing, not mentioning art was polished. The bad side that it has a bug with spawning enemies and at the end it gets laggy, it could be better optimized.
The sound effects were very good (I especially liked the russian screams), the music a bit less. The blood pools were well done too, I think round particles would work better though because square seems a bit weird for liquid.
I like Hotline Miami a lot, one of it's core mechanics though is that the enemies and you die in one hit. Maybe you were trying to go for more of a swarm gameplay but I still think one hp for enemies would be more satisfying, and if the protagonist has an hp bar it would be nice to be able to see it. A reloading mechanic might be interesting too.
Overall the game feels good and it's pretty polished, the particle effects and screen shake are nice. Well done !
Wow - that was fun to play! Those realistic russian screams were creating nice tense atmposphere.
Not sure why but a little bit hard to aim (maybe a little bigger corsshair?) and it was lagging from time to time. I see here tense heavy metal music in background :)
In Soviet Russia this will be a single allowed game to play :laughing: On my second try I was killed literally with 1 second left!! So me voting for reduced round time.
Как славянин, я бы мог сказать тебе, что этот проект является оскорбительной пропагандой против родины моей. Тебя ненавижу Американ Имперялист! Собакам собачья смерть :/
I could say the previous words above, but I love your game - really well done and with good vibes. I think that you can improve graphics and timer. The main gameplay reminds me (as you said) Hotline Miami. For me all works fine as expected and I had fun playing. Thank you for this entry ++
Great game! I love the sound effects and the game feel - bullets felt powerful! The crosshair was a bit too small though, and the game is hard (but that adds to the appeal, I like the challenge)
Sorry for the late replies! @biebras Ah yeah, gotta fix the enemies and the lag, I got a hunch what may be causing it, we'll see. Thx for playing!
@ashtrail Thank you for playing! I agree with the sound and music, with the latter being not very good... (I need to work on my music making skills), as for the blood particles, I think that's a better a good idea! Although I'll make them more splatter shaped than round.
The enemies die in 2 hits! The HP bar is also at the bottom (sadly did not draw attention to it). And a reloading mechanic was one I never got to due to time constraints. Will add tho!
Thx for the detailed feedback!
@bartosz Aye aye, the lag is an issue, and the crosshair could be better, will try to fix!
The music was suppose to be Russian style, missed by half a continent.
@stark Annnnnd as the vote goes thru the final decisionnnnnn isssssss, reduced time! Thanks for the feedback!
@geckoo1337 Ok then, I'll try to add more stuff and details and improve the timer. Thanks for letting me know! Спасибо!
@hadi-danial Bullets should always feel powerful in such games! As for the crosshair, i will try my best to design a better one. Thank you for trying out Enemy Of The State!
@dxk2294 Performance is infact something that can be improved, thx for playin!
@florian93 Hmmmm, some people like the camera shake some don't..... time to make it an option then! Thx for the feedback and playing!
@oddsocks Thank you, may the same results come to you as well!
Very well made game, I loved the whole hotline miami feel of the game though a few more attacks would have been good, like meele or granades or something. The sounds of the game especially when they breach and scream russian is absolutely fantastic and it cracks me up every time. Though the music is not very fitting for the game purpose, something more hardcore and energetic would have been better to make the experience amazing. Overall a great game! Good job!
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@halfmule Really? Geezzz, thats going to need to be fixed, thanks for the feedback and letting me know!
EDIT @halfmule: There was pretty much no lag on my and some other peoples parts, so this may take awhile (may be a hardware issue), will get back to you when its solved.
@dobbermann2 Thanks for giving me feedback on the fly! Every comment counts.
@didigameboy Thank you, and im glad you enjoyed!
*Did the lag happen after you restart the level (if you did) or begin since the very first (and whether it was late into the round).*
and
*What are your computer specs? (IK it should not matter, but I wanna know just in case)*
If you two answer, thank you, and sorry for the trouble.
EDIT: Reuploaded a new version that *should* fix it, bon voyage!
Good job !
You see, due to a small thing I overlooked, dead bodies just kept spawning blood puddles, and altho this wasn't very bad at first, it gets worst tenfold as they pile up.
Nonetheless, should be fixed!
@lurkinmcclerkin Thank you for playing the game on stream! All feedback is important, but those on video are the most valuable. Glad you had fun, and ill tune the time down when LD44 is over!
Whats supposed to happen when the timer reaches 0? it just zoomed into the screen and the game kept going.
@sockyman Thank you, I unfortunately couldn't fix the 'walk thru walls' bug, but nonetheless glad you had fun!
@ryan-wine OOOOOOH NOOOOO, call me an idiot, there is an win screen, fully set up and everything, but I forgot to connect it to the timer! Fixed now.
As for the troops, their search pattern is randomised so... ideally I would give em a checklist but time was short.
Thank for playing btw, and rly happy you actually managed to finish the game, thx for playing!.
Bullet SFX is a bit loud. I think you could get the movement physics to feel snappier and more responsive, but it's not a big deal. Really nice work!
@justuspan Thank you for playing!
@jkazuk Thats a joke im never gonna give up, and im never gonna let you down. Thanks for the praise!
Using long distance shooting is to the entries of each room can help you beat this game easier. And try to stay in the middle two rooms which have no window, once next wave of enemies appear, welcome them with your fastest mouse clicking! Got lots of fun from it.
@drearyplane8 Thank you, nice you had fun!
Nice entry :)
@jandourek Im happy you enjoyed it! The casings are actually kinda optimised, they are pasted into the background after awhile. but the sheer amount of em are just..... lol.
Thx for playing!
But about the level design, if this is a house, it should have more details and things on it. There is no point of a kitchen that is that big, that area could have been the garage, and so on...
But this was a great game, congrats!
its also an apartment, which also doesn't really sense unless you consider you are a 5 star russian minister.
But realisim was not the point, and in my opinion realism is overated! thx for playing, glad you liked it!
@palsina Guns, even if on a monitor, should always feel both heavy in the hand and powerful in the sound! thx for playin, glad you liked it!
@quagga Thank you for playing! Its the hardcore part of Moscow.
*Now I just need to make heads bashable*
Thx for trying my game!
"Trade national secrets for 100,000,000?" the transfer is halted if you die.
That aside, glad you enjoyed it!
What engine did you use?
I would change the friction caused by the walls, i died many times because i couldn't move :sob: and once a guy got stuck in the wall
But, again, very good game
btw MZA, I used Clickteam Fusion 2.5 .
@nerzal Thats a relief, did you ever finish it? I feel the time was too long.
@tozzo4316 Thx for playing1 Unfortunately the "friction" is not a feature but a bug with the game engine (CF2.5 is bad at handling collisions). Glad you liked it either way.
@cozmic Thats good to know!
@flayerwolf Thank you, glad you took the time to try!
@pusheeneiro Dont worry! Their just there to *"dis-persuade you"*. Thx for playin btw!
It isn't always clear what is an obstacle and what isn't.
I'm pretty sure the enemies that spawn on the left window, lower part not long into the game walk through walls, they did twice in a row for me.
Thank you for making this!
@eclahn Fair enough, the obstacles sometimes arent infact very obvious, especially against the wood flooring. As for the AI walking thru walls, thx for letting me know!
@mrschlag2 The AI was actually surprisingly simple. Along the lines of:
"If hear gunshot - go to gunshot until there is LoS between AI and gunshot location"
"If player is seen but no LoS - change mode to 'chase' and go to last known location of player until LoS is established"
"If not see player for X time - change mode to 'search', pick random place to go on map every 3 seconds"
"If LoS between player is established - fire burst with SMG"
And yet, with those 5 rules, they turned out to be way better than I had ever hoped! Thx for playing btw!
@annie-owl Well it was made with the intent of emulating the bloody game (not that it's a bad one, quite fun infact). As for the russian voices... ill let you in on a secret:
They were ripped from a meme video: https://www.youtube.com/watch?v=FMqx2CUSjiA.
Glad you played and enjoyed!
Good voice :D and funny game
@flamus Yeah the crosshair does need fixing abit, hope you enjoyed it!
@ludwici The only 3 things you need! Thanks for playing!
@designernap Mhm, when I thought of soldiers rappeling, the first thing I thought of was 'ziptie'. Thank you for playing!
Complete it with a little mouse cheat and great fun.
- The view could use a bit of zooming in. It's hard to see all the very small sprites.
@robowarrior1982 thats... very strange. What monitor are you using?
@mdwade Thanks for playing! What monitor are you using?
This is really confusing tho.I have absolutely no idea what could cause this.
@fiiction Thx, glad you tried the game!
I like Hotline Miami a lot, one of it's core mechanics though is that the enemies and you die in one hit. Maybe you were trying to go for more of a swarm gameplay but I still think one hp for enemies would be more satisfying, and if the protagonist has an hp bar it would be nice to be able to see it. A reloading mechanic might be interesting too.
Overall the game feels good and it's pretty polished, the particle effects and screen shake are nice. Well done !
Not sure why but a little bit hard to aim (maybe a little bigger corsshair?) and it was lagging from time to time.
I see here tense heavy metal music in background :)
Great job!
On my second try I was killed literally with 1 second left!! So me voting for reduced round time.
I could say the previous words above, but I love your game - really well done and with good vibes. I think that you can improve graphics and timer. The main gameplay reminds me (as you said) Hotline Miami. For me all works fine as expected and I had fun playing. Thank you for this entry ++
The crosshair was a bit too small though, and the game is hard (but that adds to the appeal, I like the challenge)
Overall great entry!
@biebras Ah yeah, gotta fix the enemies and the lag, I got a hunch what may be causing it, we'll see. Thx for playing!
@ashtrail Thank you for playing! I agree with the sound and music, with the latter being not very good... (I need to work on my music making skills), as for the blood particles, I think that's a better a good idea! Although I'll make them more splatter shaped than round.
The enemies die in 2 hits! The HP bar is also at the bottom (sadly did not draw attention to it). And a reloading mechanic was one I never got to due to time constraints. Will add tho!
Thx for the detailed feedback!
@bartosz Aye aye, the lag is an issue, and the crosshair could be better, will try to fix!
The music was suppose to be Russian style, missed by half a continent.
Thank you for trying out!
Will do the other replies in a moment.
@geckoo1337 Ok then, I'll try to add more stuff and details and improve the timer. Thanks for letting me know! Спасибо!
@hadi-danial Bullets should always feel powerful in such games! As for the crosshair, i will try my best to design a better one. Thank you for trying out Enemy Of The State!
@dxk2294 Performance is infact something that can be improved, thx for playin!
@florian93 Hmmmm, some people like the camera shake some don't..... time to make it an option then! Thx for the feedback and playing!
@oddsocks Thank you, may the same results come to you as well!
I couldn't see a health bar anywhere, that might have been handy. Feels good to play anyway.