
Flash Dash Dungeon
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Flash Dash Dungeon is a top down, 2D dungeon crawler with randomly generated levels. You will race against the clock to reach the ladder of each level. You can spend those precious seconds at shops to make later levels easier. The goal is to climb down as many floors as possible.
Controls
- WASD to Move
- Left Mouse Button to Attack
Edit: Thanks for the comments to everyone so far. I'm glad you're enjoying it. I thought I'd clear up a few things:
- Some of you thought it was too easy to reach the ladder sometimes and that it might be an issue with algorithm. This is actually intentional. By taking the ladder as soon as you find it, you miss the opportunity to spend your remaining time at shops to make later levels easier.
- Yes, one of the shop's options are overpowered. Some of you figured that out and others didn't, but I left it in for this compo because it looks like both groups of players had fun either way. If you'd like a more challenging and balanced run. Avoid using the grey crystal powerup (the one that halves your damage and gives you extra seconds).
- Yes, the combat is slow and a little clunky. *Tip: Attack a little early and don't spam; the attack's hitbox only appears on certain frames of the animation.* It's not a core mechanic so if you're not enjoying it, you can absolutely skip it by running past enemies.
In the interest of fairness, I will not update or add any features during the voting period, and that includes balancing. However, if there are any game breaking bugs that prevent you from continuing, then I will fix those. If you happen to find such a bug, I'd be happy for you to include it in a comment, detailing what happened and how you produced the issue.
Controls
- WASD to Move
- Left Mouse Button to Attack
Edit: Thanks for the comments to everyone so far. I'm glad you're enjoying it. I thought I'd clear up a few things:
- Some of you thought it was too easy to reach the ladder sometimes and that it might be an issue with algorithm. This is actually intentional. By taking the ladder as soon as you find it, you miss the opportunity to spend your remaining time at shops to make later levels easier.
- Yes, one of the shop's options are overpowered. Some of you figured that out and others didn't, but I left it in for this compo because it looks like both groups of players had fun either way. If you'd like a more challenging and balanced run. Avoid using the grey crystal powerup (the one that halves your damage and gives you extra seconds).
- Yes, the combat is slow and a little clunky. *Tip: Attack a little early and don't spam; the attack's hitbox only appears on certain frames of the animation.* It's not a core mechanic so if you're not enjoying it, you can absolutely skip it by running past enemies.
In the interest of fairness, I will not update or add any features during the voting period, and that includes balancing. However, if there are any game breaking bugs that prevent you from continuing, then I will fix those. If you happen to find such a bug, I'd be happy for you to include it in a comment, detailing what happened and how you produced the issue.