
Green Goo
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Manipulate gravity to coordinate swarms of nano-robots in order to "greenify" a planet.
Fuel the expansion by spending your nano-robots to build mines on the asteroids.
Mouse left and right click for interactions, scroll to zoom, and edges pan or WASD/arrows for moving around.
This Ludum Dare I wanted to try using Unitys upcoming "Data Oriented Tech Stack".
This means the game can easily handle thousands of physics objects.
The drawbacks are that the scope is more limited than originally envisioned
*and* that I'm unable to do a WebGL build (multithreading not yet supported by WebAssembly).
A more thorough look into my experience can be found here,
where I also describe an interesting technique for handling gravity and navigation (a vector field).
- Visual Studio Code
- Blender
- Inkscape
- Abundant Music (randomly generated music, but opting out of the audio category)
- Audacity
- Github
Fuel the expansion by spending your nano-robots to build mines on the asteroids.
Controls
Mouse left and right click for interactions, scroll to zoom, and edges pan or WASD/arrows for moving around.
Development
This Ludum Dare I wanted to try using Unitys upcoming "Data Oriented Tech Stack".
This means the game can easily handle thousands of physics objects.
The drawbacks are that the scope is more limited than originally envisioned
*and* that I'm unable to do a WebGL build (multithreading not yet supported by WebAssembly).
A more thorough look into my experience can be found here,
where I also describe an interesting technique for handling gravity and navigation (a vector field).
Tools Used
- Unity- Visual Studio Code
- Blender
- Inkscape
- Abundant Music (randomly generated music, but opting out of the audio category)
- Audacity
- Github