Ludum Dare #44compo
Green Goo

Fuel the expansion by spending your nano-robots to build mines on the asteroids.
Controls
Mouse left and right click for interactions, scroll to zoom, and edges pan or WASD/arrows for moving around.
Development
This Ludum Dare I wanted to try using Unitys upcoming "Data Oriented Tech Stack".
This means the game can easily handle thousands of physics objects.
The drawbacks are that the scope is more limited than originally envisioned
*and* that I'm unable to do a WebGL build (multithreading not yet supported by WebAssembly).
A more thorough look into my experience can be found here,
where I also describe an interesting technique for handling gravity and navigation (a vector field).
Tools Used
- Unity- Visual Studio Code
- Blender
- Inkscape
- Abundant Music (randomly generated music, but opting out of the audio category)
- Audacity
- Github

Comments5

wildcard2 May 2019, 20:50
Interesting use of the tech stack to use multiple physics objects. I really like the strategy/management aspects here, moving the bots feel nice too. I also appreciate the added story to the game, it gives good context to what the game is about. Well done!

Copper_Aardvark_Games4 May 2019, 14:12
Very nice job. And surprisingly bug free unlike most entries (including my own xd). Great work.

AzimuthGames4 May 2019, 14:30
This is a really interesting game, the mechanic of moving those dots around through space was really unique. it was difficult to figure out all the mechanics, like I needed to put the dots on the asteroids to make mines, and that I needed to put mines on all the types of asteroids. But overall I think you created a really interesting idea that could be consistently fun with some more game design :)
elmo4 May 2019, 14:35
Some visual feedback for upgrades and empty asteroids would be nice. the game loop is fine but it was somwhat grindy


* use custom sprite UI (menu)
* show only one tutorial panel and auto dismiss it when player achieve what you want player have to learn