This is a solid entry with a strong concept that could be extended upon! Really fun gameplay that involve strategy. The sounds, visuals and music are good too. Great job!
I totally love the main game loop. Moody sounds and music, nice graphics and a fun gameplay. A few textboxes in the tutorial where hard to read, while they where overlaping with the 4 action buttons or slightly out of the screen (played the webGL version). Fun entry, and I guess from the rates I gave, my favourite at the moment!
This is so far my favorite game! Everything is great about it! Love the concept too, very entertaining and easy to understand how the game works. Well done.
Pretty and very well made strategy game. Both the music and art style is really good. The gameplay is really fun, but I would have liked the latter levels to get harder. Overall a super good LD game. Well done.
This game is awesome, had so much fun playing it, but the slash/dash cost must be higher than the shoot cost, because its and damage tool and a move tool
On level 2, I got stuck in a tree/bush and couldn't get out of it no matter how many times I tried to move, which killed the character. So possible bug over there / unexpected behavior.
Really nice game! I felt that the time between actions was a little bit to much maybe you could try to reduce that time so the game feels more dynamic? Overall a really nice entry. Keep up the good work!
Oh, well done! I really like the vibe and the music is really fitting. I did feel like the balancing could be tweaked a bit, however. To me it felt like the slash/dash-move was too good, so I almost always used that move to kill people, while hardly ever using the gun. Not only does shooting cost more, but it also leaves you vulnerable, as you can't move out of the way at the same time. So my suggestion would be to either change the costs a bit, or make shooting better in some way, or make shooting more necessary (like having enemies on towers or buildings that you can't reach otherwise). All in all I really enjoyed your game and happily finished it :) My compliments!
We like your game, its a pretty good and funny idea and the turn based battle system is very good! But you can just dash and dash and take literally 0 damage, because you heal too much, but its ok. Good work!
Pretty well made, only thing i could imagine to improve might be that you sometimes cant see enemies, if they hide behind objects in the lower part of the screen.
That's a really well made game, i truly enjoyed it! Especially the visual and audio of it (i'm quite picky at that) :)
A few notes though:
1) i once got into a rock formation and was kinda stuck in textures. With about 7-10 "move" actions managed to get out, but it took a little bit of effort.
2) sometimes the player bounces off rather hard, which makes it a bit unpredictable when you are trying to pass at a narrow angle to some physical obstacle
3) tried using "Push" action, but it seemed useless. My suggestions on that, if you are willing to work a bit on this: - make Push reflect stones (it is not only useful when you are surrounded, but also fun and satisfying to use - make enemies die when they get into water - it's quite an obvious use of push, but also more frequent than traps (due to enemies' positioning and AI)
4) consider adding maybe a few more actions to take (changing push is already gonna be a big boost, yet i yearn for more!
overall, amazing, as said earlier, I really enjoyed it :)
Really fun game and the use of turn based strategy was well implemented. The most interesting aspect was trying to predict the movement/actions of the AI, you could estimate how far the enemies would move in a turn and use that to your advantage when using the dash&slash action.
The scenarios presented in the three levels didn't put up much of a challenge since the dash&slash action was really all you need. A few tweaks to the mechanics could have made the game more interesting and there could be a bit more strategy to the game.
All in all, it was enjoyable. Well done guys. :smiley:
Thank you for such detailed feedback @heartclaw! :smiley: You're right on all counts. We even planed to add the water death mechanic we just run out of time :smile:
As others have already pointed out, the slash and dash made the game a little too easy. Also, an indication of the direction of remaining enemies would've been helpful. There was one time I was randomly roaming around a level just to search one enemy.
Thanks @xeke-death and @keyurrana for your feedback - and it's true, much more balancing and testing would benefit the game. If fact this is the very thing out team is talking about how to approach next time
Thank you @ytaha for the 5 stars and it means a lot to us that the amount of work we had put in is appreciated :smiley:
Comments52
I guess you should look for some balance.
Right now feels like i can use only dash&slash and easily pass all levels
I guess you should look for some balance.
Right now feels like i can use only dash&slash and easily pass all levels
Sorry you have run in to issues @koemeterion but I'm happy you liked it :smiley:
Thanks @arimie and @maxgarena :slight_smile:
I'm so happy you liked it so much @oktarian! :smiley:
True, @jk5000 & @viktorwii , a bit more time for balancing would be useful :slight_smile:
On level 2, I got stuck in a tree/bush and couldn't get out of it no matter how many times I tried to move, which killed the character. So possible bug over there / unexpected behavior.
Fun game overall.
Thanks, @paulina :slight_smile:
@ionthas, @woett true we could have spend more time on balancing. We will try to do it next time! Thanks for the feedback :smiley:
I also felt some balancing problems and almost exclusively used dash/slash and movement.
Tried pushing out once but didn't seem too helpful :)
@rocketraccoons and @simonl yeah, the game could use more balance - thank's for the feedback and liking the game :smiley:
I will play this some more times.
Thank you also for providing a web version!
A few notes though:
1) i once got into a rock formation and was kinda stuck in textures. With about 7-10 "move" actions managed to get out, but it took a little bit of effort.
2) sometimes the player bounces off rather hard, which makes it a bit unpredictable when you are trying to pass at a narrow angle to some physical obstacle
3) tried using "Push" action, but it seemed useless. My suggestions on that, if you are willing to work a bit on this:
- make Push reflect stones (it is not only useful when you are surrounded, but also fun and satisfying to use
- make enemies die when they get into water - it's quite an obvious use of push, but also more frequent than traps (due to enemies' positioning and AI)
4) consider adding maybe a few more actions to take (changing push is already gonna be a big boost, yet i yearn for more!
overall, amazing, as said earlier, I really enjoyed it :)
The scenarios presented in the three levels didn't put up much of a challenge since the dash&slash action was really all you need. A few tweaks to the mechanics could have made the game more interesting and there could be a bit more strategy to the game.
All in all, it was enjoyable. Well done guys. :smiley:
Thank you for such detailed feedback @heartclaw! :smiley: You're right on all counts. We even planed to add the water death mechanic we just run out of time :smile:
In the tutorial, some of the text are under the buttons, so it's a little hard to read but on the whole I get the gist of the game.
The instructions in the tutorial appearing under the action selection made it impossible to read at times, having to spend HP to see them.
Sound was great, music was very fitting. Solid effort.
As others have already pointed out, the slash and dash made the game a little too easy. Also, an indication of the direction of remaining enemies would've been helpful. There was one time I was randomly roaming around a level just to search one enemy.
Overall, great work!
Thank you @ytaha for the 5 stars and it means a lot to us that the amount of work we had put in is appreciated :smiley:
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp