Jungle Magic

Jungle Magic

This game is from ldjam.com, which is currently unavailable.
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overall: 2.92
fun: 2.98
innovation: 2.50
theme: 2.79
graphics: 3.12
audio: 2.90
humor: 2.61
mood: 2.67
You're lost in a maze of a jungle!

Find your way back to safety, but be warned that the locals don't take kindly to intruders.

Maybe you'll find some help...

Keys


* Up arrow: move forward
* Left/right arrows: turn

That's it! :smile:

Screenshots



Tools


* Blender 2.80
* Photoshop
* Krita
* Bosca Ceoil
* Unity 2019.1
* Rider

Development


This was my first attempt at creating animated characters (or any animation at all for that matter), and I'm reasonably happy with how it turned out for a first go. All in all, the learning, experimenting, and actual execution of the character and animations took just over a day, with probably half that spent on a character I ended up not using! Oops.

I wasn't expecting to be able to pull off a game given that the character took up so much more time than I anticipated, but it all came together in the last few hours. I was hoping to spend more time on the environment art especially, but I'm still not a very fast modeler so I had to go with a simple modular/tile-based environment instead. It'd have looked amazing with some shrubs along the paths, and non-square corners - maybe next time I'll make it that far.

For the texturing I used a mix of Photoshop and Krita. This was my first time using Krita, and I found the wrap/tiled editing mode very useful! It also has some nice default brushes that made the creation of the ground textures very fast. With the selection of brushes I have in Photoshop, it still won for speed/quality of painting actual textures like the wood logs that make up the witch doctor hut, even though I then brought it into Krita to finish it up in its wrap/tiling mode.

The coding went reasonably smoothly with only a few small bugs during the development that were quickly resolved - no real head-scratchers.
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