B.E.A.N.N.

B.E.A.N.N.

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overall: 3.00
fun: 2.00
innovation: 2.00
theme: 2.00
graphics: 3.50
audio: 3.00
humor: 2.00
mood: 2.00

Bio-Energy Artificial Neural Network


How to Play

Pick up Blue energy spheres and Purple ammo spheres.
Collect the Green key-spheres to end the level.
Watch out for the grey-sphere enemies, they'll drain your precious energy!

Keyboard: WASD to move, Left mouse to jump, Right mouse to shoot.

Gamepad: D-pad or directional stick, primary button to jump, secondary button to shoot.

_Protip: Hold jump or shoot to charge up for more air or bullets!_

Concept

You're a bio-powered robot who's long been out of service. Your batteries are drained, sitting lifeless until out of nowhere a energy sphere drops on your head, restoring your system. It's a treacherous world though, so you'll have to find more energy to survive.

Development

The game idea I was developing was of a bio-powered robot who has sat abandoned in a storage shed in the jungle for many years, until the shed falls apart and nature reclaims it. Being bio-powered, the first energy source that you absorb is a sweet, sweet coffee plant (hence the name B.E.A.N.N.), and from then on you're addicted. More coffee!

Unfortunately that much art and storytelling was beyond me for a 48 hour competition, so I had to do what I could. I feel that the gameplay _elements_ are all there and I'm quite happy with most of them (the camera could've definitely done with more work for instance), but wish I could've made a more complete level (or levels!) and introduced the story in at least some way.

Tools Used

* Unity 2019.2 with ProBuilder, ProGrids, TextMesh Pro, and the new Input System (all Unity-provided packages).
* Visual Studio 2019 Community Edition
* Blender 2.81 alpha for the robot model and texture
* Abundant Music and LMMS for the music
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