You are a robot trapped in a roguelike dungeon. Fierce enemy attacks threaten your survival. Choose your weapon, but remember that fighting back will cost you health. Sprinting will cost you health. Doing nothing will cost you health. Plan your survival strategy well. HOW TO PLAY
Pretty neat game, it's fun and looks really cool. The sounds are also nice, but seem a little loud and overwhelming. The biggest issues are the camera, which often let me see only black, and most of the time I got hit constantly but couldn't make out the source of damage, as all enemies were quite the distance away, which was very frustrating. Still, I enjoyed this game, good job!
Graphics were the best selling point here, in my opinion. Great work on that. The camera kick when you shoot is a little bit much-- I would say dial that back a bit. Sound was good. I enjoyed the procedural generation. I think that's a really nice touch. The visual polish is really really good, but in my opinion could use polish in some of the gameplay mechanics. Super solid entry regardless. Excellent work!!
graphics are veeery nice, yet the camera movement is very annoying also balance, but this is obvious (its just too hard and even first level can be problematic) but overal very nice game
Wow, this game is pretty sick! I really like how you implement the movement on your character, it feels pretty good, and weapons are well polished. I've really enjoyed playing this entry, congrats!
The game and graphic also sound are pretty good. The only thing that bugged me was the camera movement and I also couldn't look up without having the camera in the ground. But other than that great job. if you have time check out my game too ✌
Your website doesn't seem to be working atm. I'll try again tomorrow night and leave a rating after I play
[edit] It's back up now. I really dig the models and the particles when you kill the spider like enemies. The game controls well although I'd like to be able to dial down the mouse sensitivity a bit. You made good use of the theme and I like the sound/visual effect when you take damage. I think it might work better if you didn't automatically get health from killing enemies but rather relied on picking up the hearts (although you might have to bump up the drop rate a touch). I had fun playing - good job! [/edit]
The music, graphics and game idea is all pretty good. Sadly the camera movement makes it really difficult to see what is happening, and therefor the game is really difficult to play.
I played the WebGL version incase that matters. I found the camera controls to be a little crazy to manage. I found myself getting a little dizy at times during extream moments of combat.
Other then that camera issues, I loved the look and feel of the combat. every gun was fun to use. I liked the variety of enemies.
Can't really play. I just get a black screen with the UI. Fixed this issue in another unity game by reducing the quality setting but you have no config window and adding '-screen-quality Low' doesn't seem to do anything. That said I did manage to somehow get to level 3 room 4 from the minimap alone.
The graphics in this are amazing especially the 3D models!!! However it does feel as if this is where the majority of your time was spent during the jam as there are a few issues with gameplay that really detract from what could be quite a great dungeon shooter.
The difficulty is rather extreme at the beginning as there were around a dozen enemies spawned on top of me in a small room and I died within seconds.
The aim sensitivity is far too high on both controller and mouse, often I found myself looking directly up or down whilst trying to aim.
It's not very obvious how you're supposed to stay alive when everything you do kills you.
There is significant slow down / FPS drop on the web version.
@jk5000@masterkrepta@someone@a-coltzz Third person view has been changed to make the scenes less disorienting, we hope. Press Y on your gamepad or F on your keyboard to swith to ego mode and have a FPS experience. Hope these changes will make the game more enjoyable.
@littlew00d @balance686- Thanks for your feedback. There is now a new version up and running where you can set the sensitivity down/up. Use keys K and L and cursor left/right on the gamepad to adjust accordingly. Hopefully this should improve things.
@pedro137br@littlew00d We made some changes to the game that make it a bit easier to progress further without getting killed. Check it out and see if it is more enjoyable to play. More improvements will follow. Thanks and have fun!
Really fun game to play! It would've been nice to have an indication of when you got hurt and the floor changes were a little weird but that can al be overlooked because you only got a couple of days to make it.
Comments21
also balance, but this is obvious (its just too hard and even first level can be problematic)
but overal very nice game
[edit]
It's back up now. I really dig the models and the particles when you kill the spider like enemies. The game controls well although I'd like to be able to dial down the mouse sensitivity a bit. You made good use of the theme and I like the sound/visual effect when you take damage. I think it might work better if you didn't automatically get health from killing enemies but rather relied on picking up the hearts (although you might have to bump up the drop rate a touch). I had fun playing - good job!
[/edit]
Other then that camera issues, I loved the look and feel of the combat. every gun was fun to use. I liked the variety of enemies.
Fixed this issue in another unity game by reducing the quality setting but you have no config window and adding '-screen-quality Low' doesn't seem to do anything.
That said I did manage to somehow get to level 3 room 4 from the minimap alone.
The difficulty is rather extreme at the beginning as there were around a dozen enemies spawned on top of me in a small room and I died within seconds.
The aim sensitivity is far too high on both controller and mouse, often I found myself looking directly up or down whilst trying to aim.
It's not very obvious how you're supposed to stay alive when everything you do kills you.
There is significant slow down / FPS drop on the web version.
Third person view has been changed to make the scenes less disorienting, we hope. Press Y on your gamepad or F on your keyboard to swith to ego mode and have a FPS experience. Hope these changes will make the game more enjoyable.