Life Bet

Life Bet

This game is from ldjam.com, which is currently unavailable.
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overall: 2.85
fun: 2.81
innovation: 2.52
theme: 3.43
graphics: 1.91
humor: 2.00
mood: 2.10

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*- Hey dude! My demo… My pals and me, we like to make bets, are you interested? What kind of bets? …Er, well, funny ones. Price? There's no price, hu hu… Says, here's the game : we want you to run along a big room, and you have to reach the other side without dying. What do you bet? You bet a part of your life. And you bet it just before you run, so… Well, that's the funny part : if you bet too much, you have more risk to fail, and give me your sou… Er… Make my pals and me very sad. But if you win, you gain more life, and so you will live longer… Or you can try another run, with better chances - and you can also bid more, to gain more, of course. So, interested?*

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I'm not the only one who didn't wanted this theme, as almost every LD for a long time. And it's not because I suggested the one wich reached the second place (not sure I would have made a better game with it), but because I don't like this kind of very restricted theme, wich leads to two or three main ideas, all the same for almost everyone, and it's very difficult to find something not that boring, to twist any of those first ideas - plus, here, some of the main ideas are weird or disgusting. So, without any surprise, I didn't came up with a satisfaying idea before late saturday night (much more sunday morning, in fact), just before going to bed. Fortunately, this was not too hard to program, so I managed to finish something playable in time, but, well, there is a lack of juicy things, no sound, only procedural graphics barely better than programer art, no story in game, and the balance is very approximative. I hope you will have at least a little fun playing it - I will have fun for sure trying yours.

:smile:

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Controls are on the game page, under the game.


Tips :

• All the obstacles make different damage (for ex. crates hurts more than lamps, but less than cactus - yes, the green things are cactus, I swear)

• The more you gain life, the more the difficulty raise, even for easy choice (the runs will be longer, and from times to times, the minimum bet will raise too)

• If you finish a run without losing any life, you'll gain a safe bonus (function of the run long, but same whatever the bet difficulty)

• Your best score is the longer life you reached. It's saved, even if you quit the game (as the *bookmaker* said, you can stop anytime :rolling_eyes:)

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