You play a minion of death. Your mission, to help troubled souls move to the afterlife.
CONTROLS: WASD for movement. K to attack. Step on a soul to absorb it.
Team: Aim Diab Michael Marney-Brusstar!
Theme: Seems I need to clarify. The main character is a minion of death and makes his living by dealing in souls. Souls are lives. Their lives are his currency. We were going to add a Ferryman (Charon from Greek mythology) character that you would take your collected souls to and exchange them for power ups, equipment, etc.
Not really sure how the theme applies here, and the collision with the spirits could be a little strange at times. The graphics were really nice, though! Aside from the theme and the weird collision, this is an alright game for something made in a short period of time. Good work!
@odlog-oglog@hunter-towe@hans1203 Thanks guys. We were thinking about deals with the devil/trading your life/soul to the devil then we decided it would be interesting to play a low-level minion of death collecting souls in the underworld. I'll be working on the hit boxes for combat and adding the ghost animations I forgot for a post-jam version. :)
Great visuals! The animations were simple yet well done. As mentioned already, I found some weird hitbox issues where I was being hit by ghosts that were far away from me. It also isn't clear how many respawns you have before losing - might be nice to have a UI for that.
Played the post-jam version. Worked well, not too tough to get into and doesn't outstay its welcome, so overall alright. I hate to be harsh, but I feel like you did just one thing with this and didn't do it very well. The attack ranges are unclear for both combatants, the cooldown is longer than the animation and there's no indication of when you can attack again or how much damage enemies have taken. (There is a nice animation for them taking damage, so that's good.) I can't tell you what this game needed, but I think it needed more than is there to be fun for me. Music's nice.
I see the graphics as the main highlight, with well-fitting music and good sound effects as well. I appreciate the difficulty being about right for testing and reviewing purposes as well.
One issue was that there were ghosts stuck outside the walls and they'd have weird teleporting behavior. And it seemed a bit random whether I got hit or not when swinging at enemies.
Comments14
One issue was that there were ghosts stuck outside the walls and they'd have weird teleporting behavior. And it seemed a bit random whether I got hit or not when swinging at enemies.