Lost in Afterlife

by zanagi
Overall★★★★★★★★★★3.45
Fun★★★★★★★★★★3.21
Innovation★★★★★★★★★★3.26
Theme★★★★★★★★★★3.48
Graphics★★★★★★★★★★2.86
Audio★★★★★★★★★★3.20
Humor★★★★★★★★★★3.35
Mood★★★★★★★★★★3.64
Lost in Afterlife is a wannabe RPG/Dungeon Crawler/Visual Novel thingie. In this game you play as soul that’s trying to grow strong enough to be reincarnated.

Code, Art, Design, Sound (Generated) by zanagi.

NOTE:
- You can skip dialogue by pressing TAB key.
- About the combat: Select a skill by clicking a button on the panel, then click the enemy you want to attack.
- There’s also a exp/leveling system in the game, just no proper visual feedback for that. You'll probably notice it from your HP recovering and/or new skills added.

screenshot
Genres: role playing
Tools: Unity

Comments7

zanagi
zanagiauthor30 Apr 2019, 01:48
Hi Guys! Been doing my best last couple of days but unfortunately there's still a couple of features unavailable. My original idea was that you would have to pay your health/life to recruit party members and use skills.

There's also a exp/leveling system in the game, just no visual feedback for that.

Hope you'll enjoy the game!

EDIT:
Hotfixed some of the bugs.
Aspect30 Apr 2019, 15:33
nice one :) although enemy healthbars are really missing here because you can't calculate which attacks to use :D
klianc091 May 2019, 09:09
I found the story really well presented. Combat was not really interesting since there is only one skill to choose from, so it's more down to luck than anything else. (Although it seems like there should be more skills, but clicking the other squares did nothing.) Eventually I beat it though. The movement controls are really smooth too.
Oktarian
Oktarian1 May 2019, 09:09
Nice game - seems quite complex for 72 hours of work so well done!
zanagi
zanagiauthor1 May 2019, 12:15
@klianc09 Thanks for playing! Glad you liked the story. The way the skills work is that at the start of the turn you click on the skill you want to use, then click the enemy. Newer skills cost Life to use but deal more damage.

Currently the selected skill gets reseted each turn and every skill has the same visual effect. Unfortunately I didn't have enough time to polish the game that far.
ThatSommeS
ThatSommeS3 May 2019, 21:15
Mute button please XD

Cool idea, Movement needs a lot of work as does the art. Love the potential of the combat style
Copper_Aardvark_Games
Copper_Aardvark_Games3 May 2019, 21:33
The controls were sorta uncomfortable at first but not something impossible to get used to. I had a great time with this. Great story, nice graphics, nice take on the theme. Overall a solid entry.

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