There's the makings of a solid dungeon crawling here. Are you going to keep working on it? I liked the look and feel of the game, although it does feel a little too easy to get swamped by the enemies.
The game looks good, but the fighting is very tedious and clunky. On my first run I got the wand that shoots 3 fireballs. At close range it's a bit overpowered. The base spell is a bit underwhelming and if I don't time my attack exactly right, I WILL lose health. If the firing animation could be a tiny bit slower, that would make the fighting much better.
The graphics and animations look really good. The combat does become a bit repetitive after a while but I think this game has a lot of potential! I already had a lot of fun with it :)
This looks like Binding of Isaac, but the combat system is a bit tedious since you can't move while firing. But it has potential to be a great game. I stopped playing after I was killed by an unseen trap.
It looks great, nice work guys! I love these kind of roguelikes! There are maybe too many enemies, and they get close to me way too fast. The fire rate could be increased ? Anyway Good job.
I can see that the game is very good in the graphics department, but the gameplay is a bit lacking. It isn't bad by any means, it's just a bit bland. You should keep to the visual style, but add some more gameplay. And better enemy AI.
@mimusangel You should totally continue the development on this on, here I'll give you some suggestions: -Decrease the poly count on the player, trust me no one is gonna notice, he's way too small to be so smooth. -Slow down the enemies, and to make it even better add a new enemy that's gonna be fast, and deal a lot of damage, but have a small amount of HP (one hit kill), and make it really rare. So that when it spawns the player drops everything they're doing and shoots at it. -Use a better font (please), here's where I get all my fonts: https://www.1001fonts.com/new-and-fresh-fonts.html?page=3&items=10
@mantaraytv-games Thank you for the constructive comment, I note, if we continue the project, we anticipate a bigger bestiary, more weapons, but also and above all a generating level of the procedure. And obviously a rebalancing of the playability of the game
Very solid entry with impressive graphics and amount of content. For my own taste, the game seems slow (idk, maybe bc of the player attack animation, maybe bc of the enemy speed). Also, besides the fact that you can't play it on the browser, the game is at the top. Very good job, keep it up.
Thank you all we decided to continue the project on the itch.io, the next version will take a little time to go out because we want to do things well! Especially take into account your feedback!
Comments35
Really nice visuals and sound. Its impressive what you achieved in only 3 days!
I stopped playing after I was killed by an unseen trap.
Trap rooms were a fun touch.
As others have stated - hard to get distance between enemies, yet still v impressive.
-Decrease the poly count on the player, trust me no one is gonna notice, he's way too small to be so smooth.
-Slow down the enemies, and to make it even better add a new enemy that's gonna be fast, and deal a lot of damage, but have a small amount of HP (one hit kill), and make it really rare. So that when it spawns the player drops everything they're doing and shoots at it.
-Use a better font (please), here's where I get all my fonts:
https://www.1001fonts.com/new-and-fresh-fonts.html?page=3&items=10
-And add some more types of enemies.
@b3agz @harry-damm @fenderbate @mantaraytv-games @dumivid And all the others too!