MeltUP

MeltUP

This game is from ldjam.com, which is currently unavailable.
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overall: 3.47
fun: 2.97
innovation: 2.91
theme: 3.06
graphics: 3.76
audio: 3.54
mood: 3.28
 

A roguelite platformer where the only currency is deadly, radioactive uranium. WARNING: This game is hard.

Collect radioactive material and exchange it for a brand new genome. Run faster, jump farther, teleport through walls -- if you don't succumb to radiation poisoning first.

The game includes a crappy built-in tutorial, but here are some directions:
* Left/right arrow to move, Z to jump, X to use special abilities.
* Hold Shift to see names and descriptions of all of your genes.
* The more uranium you carry, the more genes you have, and the higher up you go, the faster you'll lose genes.
* Time is paused when you're in a checkpoint/shop area. Use them to take a breather.
* There are 12 different genes to find. Catch 'em all!

This was an exciting one, despite the theme! The more I stared at it, the more I became convinced that it's basically a subset of the last theme. I ended up looking to the other final-round themes for inspiration, but still found a way to incorporate "your life is currency"... at least I think I did. I suppose you'll be the judge. I was determined to make a more actiony game since my last three have been word-based, but it meant straying way outside my artistic comfort zone. The art took a ton of time. I don't even remember writing the music. The code was no walk in the park either... it really came down to the wire! I went 30+ hours without sleep at the end, and it was worth it. I learned new stuff and made a genre of game I've never made before.

Done in Unity/C#. Also used Photoshop, Illustrator, FL Studio, and Audacity. Font is Umba Soft by Anita Jürgeleit.

KNOWN ISSUES
* It's definitely possible to become unable to progress due to lack of genes or misaligned map chunks. I can try to fix it if you post a screenshot.
* The balance is pretty poor, in general. If you play enough of it to get a sense of the pacing, let me know of any changes you think should be made.
* There's not that much level variety. Feel free to fork it on Github and add some!
* I haven't tested the Mac or Linux builds at all. I'm sure there will be problems...
Found a bug?
Tell us on Discord