
MeltUP
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A roguelite platformer where the only currency is deadly, radioactive uranium. WARNING: This game is hard.
Collect radioactive material and exchange it for a brand new genome. Run faster, jump farther, teleport through walls -- if you don't succumb to radiation poisoning first.
The game includes a crappy built-in tutorial, but here are some directions:
* Left/right arrow to move, Z to jump, X to use special abilities.
* Hold Shift to see names and descriptions of all of your genes.
* The more uranium you carry, the more genes you have, and the higher up you go, the faster you'll lose genes.
* Time is paused when you're in a checkpoint/shop area. Use them to take a breather.
* There are 12 different genes to find. Catch 'em all!
This was an exciting one, despite the theme! The more I stared at it, the more I became convinced that it's basically a subset of the last theme. I ended up looking to the other final-round themes for inspiration, but still found a way to incorporate "your life is currency"... at least I think I did. I suppose you'll be the judge. I was determined to make a more actiony game since my last three have been word-based, but it meant straying way outside my artistic comfort zone. The art took a ton of time. I don't even remember writing the music. The code was no walk in the park either... it really came down to the wire! I went 30+ hours without sleep at the end, and it was worth it. I learned new stuff and made a genre of game I've never made before.
Done in Unity/C#. Also used Photoshop, Illustrator, FL Studio, and Audacity. Font is Umba Soft by Anita Jürgeleit.
KNOWN ISSUES
* It's definitely possible to become unable to progress due to lack of genes or misaligned map chunks. I can try to fix it if you post a screenshot.
* The balance is pretty poor, in general. If you play enough of it to get a sense of the pacing, let me know of any changes you think should be made.
* There's not that much level variety. Feel free to fork it on Github and add some!
* I haven't tested the Mac or Linux builds at all. I'm sure there will be problems...
A roguelite platformer where the only currency is deadly, radioactive uranium. WARNING: This game is hard.
Collect radioactive material and exchange it for a brand new genome. Run faster, jump farther, teleport through walls -- if you don't succumb to radiation poisoning first.
The game includes a crappy built-in tutorial, but here are some directions:
* Left/right arrow to move, Z to jump, X to use special abilities.
* Hold Shift to see names and descriptions of all of your genes.
* The more uranium you carry, the more genes you have, and the higher up you go, the faster you'll lose genes.
* Time is paused when you're in a checkpoint/shop area. Use them to take a breather.
* There are 12 different genes to find. Catch 'em all!
This was an exciting one, despite the theme! The more I stared at it, the more I became convinced that it's basically a subset of the last theme. I ended up looking to the other final-round themes for inspiration, but still found a way to incorporate "your life is currency"... at least I think I did. I suppose you'll be the judge. I was determined to make a more actiony game since my last three have been word-based, but it meant straying way outside my artistic comfort zone. The art took a ton of time. I don't even remember writing the music. The code was no walk in the park either... it really came down to the wire! I went 30+ hours without sleep at the end, and it was worth it. I learned new stuff and made a genre of game I've never made before.
Done in Unity/C#. Also used Photoshop, Illustrator, FL Studio, and Audacity. Font is Umba Soft by Anita Jürgeleit.
KNOWN ISSUES
* It's definitely possible to become unable to progress due to lack of genes or misaligned map chunks. I can try to fix it if you post a screenshot.
* The balance is pretty poor, in general. If you play enough of it to get a sense of the pacing, let me know of any changes you think should be made.
* There's not that much level variety. Feel free to fork it on Github and add some!
* I haven't tested the Mac or Linux builds at all. I'm sure there will be problems...