
Million dollar robot: Fear the forklift
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You are to be sold !
Increase your value by collecting parts but don't get damaged or your price will get hurt. And beware for in the dark lay monsters not to be awaken.
Move your robot in the four cardinal directions using arrow keys or WASD
Made using :
- Unity 2019.1.0f2
- Gimp
- magicaVoxel
- Ableton Live
__+1Day version available (download in PostLD itch.io page):__
- small boxes are now lighter
- forklift was able to go in some of the thin hallway, now fixed
- conveyor belt are now working in a more accurate way
- it is more difficult to go underground when pushed by the forklift
- now only one rigidbody on the robot
- homogenous conveyor belt
- homogenous door & door trigger
- small drift effect on the robot movement
- reduction of the angular margin of the robot movement
- forgot to set some part as dependent on other part
- typo in end screen
__+1Week version available:__
- typo again in end screen
- kind of indications about movement
- map added
- integration of a conveyor model done during the jam
- value screen moved closer to main road to be more visible
- end game prettyfication
- takeable are no longer placeholders
Increase your value by collecting parts but don't get damaged or your price will get hurt. And beware for in the dark lay monsters not to be awaken.
Move your robot in the four cardinal directions using arrow keys or WASD
Made using :
- Unity 2019.1.0f2
- Gimp
- magicaVoxel
- Ableton Live
__+1Day version available (download in PostLD itch.io page):__
- small boxes are now lighter
- forklift was able to go in some of the thin hallway, now fixed
- conveyor belt are now working in a more accurate way
- it is more difficult to go underground when pushed by the forklift
- now only one rigidbody on the robot
- homogenous conveyor belt
- homogenous door & door trigger
- small drift effect on the robot movement
- reduction of the angular margin of the robot movement
- forgot to set some part as dependent on other part
- typo in end screen
__+1Week version available:__
- typo again in end screen
- kind of indications about movement
- map added
- integration of a conveyor model done during the jam
- value screen moved closer to main road to be more visible
- end game prettyfication
- takeable are no longer placeholders