Scientists have genetically engineered lizards to fight the ever growing plague of mosquitoes.
You play as one such lizard on a quest to vanquish all the mosquitoes in the jungle!
To keep the lizard population in check once the mosquito population has subsided, each lizard has been genetically altered to exert it's own life force in order to move. Only the sweet taste of mosquitoes will replenish its health. Every move you make costs you life - you must eat mosquitoes to survive!
Use your extendable tongue to eat mosquitoes and grapple onto surfaces to fling yourself around!
Controls
Use 'A' and 'D' to move left and right. Use 'W' or 'SPACE' to jump. Use the arrow keys to shoot out your tongue.
This game was made solo for the Jam. All content was created during the 72 hour competition using:
I like the way you put the graphic into a one world. Everything looks cute and feels connected. It's not just about the graphic but also the presentation and the game itself. Well done.
It's nice to see learning even in such a simple game. Sounds and animations are simple but enjoyable, not enough music. In general, the game feels very nice.
I really like the tongue swinging, reminds me a little of the ninja rope in Worms... I think it needs a bit of tweaking though, it wasn't as intuitive as I'd like. Perhaps it'd work better if it were aimed with the mouse?
@garys Thanks for the suggestion! I actually had the tongue controlled via the mouse at first, but the feedback from testers was that it wasn't intuitive. It probably depends if you are used to the mouse + WASD (i.e. FPS games) or not. In retrospect it probably would have been a good option to toggle via a menu to let the user decide.
I love the movement mechanic! However, it is sometimes really difficult to use the tongues to move how I'd like to. There's this game called Floating Point that I used to play a lot. This kind of reminded me of it, but it wasn't smooth enough, and frustrated me a bit.
Interesting game. Swinging around the level on your tong was fun and engaging. But I think you should add some info to the description of the game about your character abilities, such as wall jumps and ability to grab onto ledges with your tongue. Also, it felt a little bit uncomfortable that you don't have the ability to aim your tongue diagonally. But besides that, it was a fun experience.
This is a fun game. I felt a thrill when I discovered the tongue stuck to the blocks and I could swing. Great detail. The visuals are pleasing and well done. My only issue was when trying to extend my tongue up and to the side while in mid air it didn't seem to place the tongue where I wanted it to (it seems that when I push the button, a point in space is selected and that's where the tongue goes to, instead of traveling with the frog as he's moving through the air). Overall though, this was a fun experience.
Thanks @jharler! You are exactly right, the tongue position is determined when you press the button. I see your point though - thanks for the feedback!
- there was some weird graphical glitches in the background which I assume is a bug. - the grappling mechanic was a lot of fun to play around with. - the difficulty spiked very quickly because I didn't realise there was a double jump. - I think the controls could have benefitted from being able to use the mouse to shoot your tongue. I had lots of fun with this game.
I had a lot of trouble using the grappling tongue mechanic and wish I was able to control it with my mouse - the arrow keys weren't working very well for me and I ended up frustrated I couldn't grapple how I wanted to. It also wasn't very clear what the theme of the game was, it seemed like you had hearts come of you when you jumped. Good luck on future jams!
I've had issues with my keyboard rollover (some arrows are not registered when holding two buttons such as A and W), so I was struggling a bit with controls. It would be great if mouse could be used for aiming.
But other than that (which is not exactly your problem), it's really a nice game.
Lovely game Michael! The aiming of the tong was quite difficult though, I think it would be easier if you could aim with the mouse. Perhaps you can also make the health deplete a bit slower, because I couldn't get past the first bigger level (I think it is number 3).
It's actually very addictive to play. I like that the tongue is dual purpose, it's really cool that you thought of adding that grappling hook kinda mechanic. Really nice game! :thumbsup:
Fun game! Playing it gave this somewhat retro feeling. The graphics are good, I loved them. The mechanics are unique and interesting. It felt so good to eat those annoying mosquitoes! :sweat_smile:
@raymoclaus Thanks for the feedback! I'm glad you enjoyed the grappling mechanic. I should have made the double jump more obvious - thanks for mentioning!
@shuu I described the theme in the description here, but I should have included it in the game as well. Solid note for next time! Thanks!
@kaisean-games Interesting, is this something that happens often with your keyboard? I haven't run into this personally. Glad you enjoyed the visuals!
@mika-la-grand Thanks! Using the mouse may have improved the game for a lot of people - thanks for the feedback. Fair point, I may have made it a little too challenging ;)
Comments27
Controls were a bit tricky for me, but shooting the tongue around was fun :D
Graphics are simple and lovely, and sound effects are good.
- the grappling mechanic was a lot of fun to play around with.
- the difficulty spiked very quickly because I didn't realise there was a double jump.
- I think the controls could have benefitted from being able to use the mouse to shoot your tongue.
I had lots of fun with this game.
But other than that (which is not exactly your problem), it's really a nice game.
Nice graphics and visual style.
Well done. Keep up the good work.
Nice entry. Good job!
@shuu I described the theme in the description here, but I should have included it in the game as well. Solid note for next time! Thanks!
@kaisean-games Interesting, is this something that happens often with your keyboard? I haven't run into this personally. Glad you enjoyed the visuals!
@mika-la-grand Thanks! Using the mouse may have improved the game for a lot of people - thanks for the feedback. Fair point, I may have made it a little too challenging ;)
@alienplay Thanks! Glad you enjoyed it!
@fingamer I was going for a retro feel, glad it came through ;)