(!!!) NEW UPDATE (!!!) - Deep rework of the AI. - Visual feedback updated.
Your boss, The Commissioner, has given you a very important order to protect the TechnoHeart by all cost.
You were equipped with the special peaked cap as a restraint measure that will take your life if you don’t do your job properly and let rebels capture the main source of propaganda.
Choose the outcome of the revolution and try not to die!
Stunningly beautiful artwork and fitting music together with a fun but dark concept! Only negative is that I felt some issues with attacks not connecting all the time. Overall a fun little game!
The art and the overall mood of the game is amazing! Sometimes the attacking felt a bit unfair because my hits didn't damage the enemies from time to time. But this didn't stop me from beating the game after a few tries.
Visual style of this game is really stunning. Great job making use of traditional art techniques. But I didn't quite get the message behind the game. If you do your job alright and punch those rebels, what you get in the end is basically a game over screen. If you just go away from the fight or go rebel yourseft and punch the police, you simply won't make it to the end. So the only way to get a somewhat satisfying ending is to pretend-fight rebels just so your heart-meter don't go empty, which is confusing to say the least. Overall the game plays really well and does a great job showing a mood of revolution.
@detectivelosos to get the satisfying ending you must help rebels by punching other police officers. But in order to live to see the collapse of the Technohearth you still have to punch rebels to restore your life, so you have to balance between helping the rebels and staying alive. That was the original concept.
Game's artstyle is just outstanding. And in combination with the ambient background music it creates great atmosphere.
The idea about balancing your health between helping the rebels and bitting them up once in a while to replanish it is very interesting. But i think current implementation needs some balancing and maybe AI improvements, because othervise it's too easy to get the good ending.
Really like the audio and graphics, but the game is a bit short, the feedback from the enemies hitting you is kinda poor and the AI sometimes get stuck into walls or the technoheart.
Really nice and unique art style, I feel like it has great potential in a full release game, please consider that! The audio was also really cool, and added a lot to the overall feel and mood of the game.
I love the visuals, both of the characters and of the Technoheart. It's a pretty cool concept that makes you wonder just exactly what it is and what role it plays on this society.
I also like how there are multiple endings, I was curious to see them.
I did find it too easy to hit the other guards on accident, though, I ended up doing that most of the time, so the revolution took me for an ally instead of a clumsy guard :P
Hitting the enemies felt satisfying, but a little too easy to miss. I think a bit of exaggeration to the attacks would have made this a bit easier. The weapons themselves could be a little more techno and strange, too, fitting with the environment of the game.
The game's art and animation is outstanding, and the audio makes everything come alive. The story behind it is also really interesting, and I would like to see it expanded upon. Extremely well done, great job!
I love the style and the audio here. And I also appreciate how you left things a little morally ambiguous, nice touch!
The hit boxes did feel a *little* wonky to me. Sometimes I wouldn't hit a rebel when I was lined up, and other times I would find myself accidentally hitting comrades and getting attacked back. :\
Still, I enjoyed the experience, and absolutely loved the presentation of it!
Awesome mood and art style, you could enhance the ambience with a noisy cityscape, some cops talking on radios, sirens and distant explosion muffled by the buildings surounding you to add the feeling of city under rebelion.
Dildo-batons are especially awesome