Overburnt

Overburnt

This game is from ldjam.com, which is currently unavailable.
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overall: 3.51
fun: 3.39
innovation: 3.17
theme: 2.71
graphics: 3.54
humor: 2.76
mood: 3.19

What is it about?


Overburnt is a relatively straightforward time management game with a twist in the form of additional fatigue management. You're the exploited assistant to the mayor of a village where your local heroes tend to stop to stock up equipment, and your task is to satisfy their requests, maximizing profits while at the same time you're trying not to burnout from doing too many tasks at once.

I added the fatigue mechanic because coupled with the time management core and the usual themes you can find in games of the genre (waiters, cooks, etc working themselves to death to maximise income) it felt like a great fit to the theme. However, I cut a couple of features that made the connection more obvious (A player avatar controlled with joystick/keyboard, and some in-between levels narrative scenes) , so it's a bit loose now. :sweat_smile:

Controls


Drag and drop with your mouse from resource node to craft node or from node to character face to fulfill a request. Most actions have a timer, so you can't drag a resource onto a busy node until it is completed.

Tools/credits:

Unity 2019 as IDE.
Aseprite + Affinity Photo for art.
Trello for task tracking.
I used a couple of free fonts from Dafont.com:
* Minecraft
* Retro Gaming

I recently got a PO-20 (love it!) and a Midi controller and I would have loved to make some music, but I ran out of time :sob:

Changelog:


* 29/04/2019:
* v0.0.3 - ~~(COMPO Submission)~~.

(Half an hour later...)
* v0.0.4 - COMPO Submission(for real this time). It added a small UX fix: Target income should appear next to the earnings. Also, I had to make some UI tweaks to make it look properly on devices but I managed to make an Android version :smile:

* 02/05/2019:
* v0.0.4 MacOSX and Linux builds. I haven't been able to test Linux tho, so if anyone can try please let me know if there's any issue.
* v0.0.5 Win / MacOSX POST-COMPO. This hopefully first post-compo iteration adds a bunch of music tracks I've done with Famitracker, fixes some issues regarding level resets and increases the collision areas so drag&drop is easier (especially on mobile).

* 03/05/2019:

Patched Web, Windows and Android COMPO versions (Mac and Linux will have to wait a couple of days):
* A blocking issue that caused crafts to get stuck at 99% has been fixed.
* Crafts in progress can no longer be dragged until finished.

Compo version known issues

Some of these have already been fixed in post-compo builds. They'll appear in italics.
* *Fatigue will not reset if you restart the level after losing it because of exhaustion.*
* *The End level popup earnings texts are misaligned.*
* *Game Beaten popup not showing after level 3. Also, restarting the game will not do so from level 1.*
Found a bug?
Tell us on Discord