Doors and chest can be opened with your live. but watch out for the enemys. They will try to kill you! Make sure to choose wisely the door through this maze.
Couldn't solve some bug issues and hat only 10h for this game :) So I hope you enjoy it anyway. The suposted to be levels which increase Enemy levels so it would get harder to pass. Also the reset stage function doesn't work but at 2am my brain said "bye bye"
10 hours is not a long time to create a 3D game, so good job! Mechanics work really well, and I can see where the game was heading for. It's a bit strange to have level geometry just stacked, but understandably it's the easiest way to create a quick transition to feature more level design. Nicely done!
Great graphics, but not enough content. Attacks don't always hit and kill enemies, altars don't really do anything and they cost more than 2 points (probably because 2 points are removed every tick while you hold spacebar). But for a 10 hour project it's a decent game.
@alexfsmirnov hey thanks man :D Actually it cost 2 of life but as you said each tick. So what it do is increasy you attacking power (I know there is no feedback for getting notices of it :dog:) I will download later your game when i'm home :D
This has cool things but a bit hard to play , I had a few bugs. The transition fits really well, go forward with this , I'd like to see it completed :v:
Don't have Windows so can't play, I highly suggest Web Builds (if possible) for people without Windows, or those who don't feel comfortable downloading apps. So I can't comment much on the game itself, the texturing looks nice. Theme-wise I'm not sure it hits the mark, you're not using your life to buy goods and services like you would with currency, it's seems more like you're just being injured by doors. Still I'm s sure that adds a layer of strategy to picking your path.
Hi thanks for your feedback, i wished to add more versions (web, mac etc.) but i really ran out of time :) Actually you do have to pay with your live (You can interact with the door or leave it there). There is also a altar where you can pay with you life to increase your damage.
Good job man, I really love the idea of falling into another room to continue the level. For 10 hours of work it's really a great game. Keep up the good work
Nice idea.. liked the art. Found myself falling to the "green" floor and not dying, I assume that's what should of happened, then I was jut running around with nowhere to go.. ?
Same as @dflinders here. The idea is very interesting, the mood is good as well. But when I fell to the green floor I had nowhere to go. But with only 10 hours to work on this game, you did a good job!
@dflinders, @douglima thanks guys for your feedback :D Actually the green plane should be a reset. This one would spawn you back to the top position but with everything increased (Enemy level, cost an so on). The "idea" (it remainds in idea) was to make the level each time harder. The altar would have several items to purchase, for example new weapons, attack ammount (which actually is the only which works jeje). Highscore would be the highest Stage level. That was the main idea and i think i would have done it in time... but o just could create the basic stuff and the reset function didn't work and i could't figured out why ^^ (After knowing the solution it was already posted)
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So I can't comment much on the game itself, the texturing looks nice. Theme-wise I'm not sure it hits the mark, you're not using your life to buy goods and services like you would with currency, it's seems more like you're just being injured by doors. Still I'm s sure that adds a layer of strategy to picking your path.
Here is my playtest:
@icxon thank for testing the game out :D (https://twitter.com/that_are_games/status/1124200215035035648)