Piggy Bank ! is a small puzzle game where you control a tiny piggy bank that must reach the flag. You'll have to think and find the shortest way to the flag, because each time you make a move, you lose a coin and your little piggy bank won't do it if it's empty..!
*You can play on browser if you're in a hurry, but we recommend you to download it for a better experience (graphic quality). If the sound is muted go to the options menu and reset settings.*
Controls :
- ZQSD or ←↓↑→ to move around. - Escape for pause menu. - R to restart level. - f10 to unlock all levels.
I really love this game! It is easy and nice to play but later on it actually gets quite hard to solve. I definitely adore the mood of the game, it makes me really happy because it's so cute! :pig:
A very cute and friendly puzzle game. Love the graphics and music. The gameplay is okay, but it not the games greatest strength. Overall a good LD game.
@zlabya Thank you very much for the feedback ! We corrected that bug on downloadable version, thanks for noticing it ! unfortunately we could not correct it on browser version :/
The idea of the little piggy losing coins to proceed is quite interesting and it fits the theme well. Sounds and music is probably the best part of this game. The game feel unbalanced too many very very easy levels and then I couldn't pass one after trying maybe 10 times.... Graphics is good and the level design is quite interesting. Overall, congrats, I think it is a cute game and quite interesting. A mobile version? That would be good. The menu needs more work because the font choice it could be better, maybe also the colors for the menu.
I had alot of fun playing this one! Every new mechanic introduced made for some really interesting puzzles. There were a few levels near the end that may have needed some more thought in their design, as I found myself just running straight for the flag without looking at the other puzzles and succeeding.
Very well done! Impressive, professional quality that's made all the more remarkable that it was made in a weekend!
Great game design, too. I appreciate how mechanics are slowly introduced, easing players into the game without needing an overly-long tutorial sequence. The game is quite aesthetically pleasing, which is always a plus!
I have two nitpicks, though. The first is the control scheme: I found it a bit confusing to control the pig using the four main cardinal directions (North, South, East, West) when the game is in isometric perspective. I'd often press the wrong key making the pig go in a direction I didn't intend. This issue could be solved by adding some form of click to move control.
The other nitpick is very minor. I've attached a screenshot showing a minor resolution issue with button placement in the menus. The "Back" and "Reset" buttons go off-screen, which makes it a bit hard to know what they say. Admittedly this is more of a polish issue, but I feel it's still worth reporting. For reference, my computer's resolution is 1680x1050.
I've been looking forward to trying out this game since I first saw it on LD post feed – the graphics looked SO GOOD! But I just tried playing this game in the browser (Safari) on itch. io and it was all black and white and with no sound :( I'll try it later today, this time from the G-drive download – hope to enjoy it more, as the mechanics were great and I the first few levels made me happy even without the sound or colors :) I had some tough time with the controls as I sometimes messed up the buttons and the directions they were assigned and had to restart the level. Otherwise, great level design guys!
@thesunshineraven Thank you for the feedback ! We didn't know about the black and white bug :O About the sound, try to reset audio settings, or get the Gdrive version for the best exerience !
Finally, somebody who had the time and patience to implement in THE GAME some healthy GAME DESIGN practices, like teaching the player step by step how game rules work by adding a new feature every level. I'll be honest, the theme move=life was overused this LD and I personally got an "intoxication" by these interpretations, but besides that, extremely good work. Good luck guys, hope you more amazing projects in the future.
This is a fantastic game, one of the best out of all of the games I have rated. Loved it! I definitely think you should polish the game up, maybe less tutorial levels, and then publish it! Felicitations & bien joué ;)
I like this game a lot. It starts kinda slow though. I had to play a lot of super easy levels before I got to the challenging ones. I appreciate making sure I understood every mechanic as they were introduced, but I think some trial and error by me might have felt better. I mostly just worry some people may not stick it out to the later levels as they are fun and challenging. Great job!
I like the different levels ;) Would be cool if you kept the button pressed it would keep moving in that direction. I also enjoy the isometric camera, but the chosen keys to move was a bit strange.
Seriously professional game - you could pretty much sell this right now. Nice progression through the levels and I liked that there were sometimes red herrings. Shame I couldn't hear any sound but understand that's an issue you're aware of so didn't rate you on it. The only thing I wasn't keen on was the controls as I found myself sometimes intending to go in a certain direction but hitting the wrong key thinking it would be right one. It may work better with just all mouse control.
Fun. Nice style. and good level progression and mechanic introductions. EU(?) keyboards have different layouts, so control layout is really wierd. Checkout Unity's `Input.GetKey` to make controls generic. https://docs.unity3d.com/ScriptReference/Input.GetKey.html Good job.
Excellent... played all the way through. I liked how each new world had a different mechanic and the later puzzles were perfect. I agree with some others about the difficulty curve though, there were a lot of really easy levels in there. Still, great game - would definitely like to see a longer version.
Heaps of fun! Really liked the mood and puzzle design, especially in the later levels. The pacing at the start could have been a bit better. Also, you could improve game feel by allowing the player to 'queue' their next move before the animation for the current move ends. Overall had a really good time! Again, the puzzle design in the later levels is a real strength.
Puzzle games I feel are some of the hardest to do well for a game jam as they require a lot of iteration and player testing to get just right. I can agree that the earlier levels were a bit too easy and numerous, but once you got towards the end the game really started getting into its groove, and the core mechanics could shine. I also ran in to the B&W Safari problem. The game ran fine once I switched to Chrome/Firefox, so no big.
I think my biggest nitpick is that while the music is cute, it's not exactly the kind of music that you can loop for tooo long without it becoming a little grating. I would prefer something a bit more chill as the main theme (or more music! But obviously that's not gonna happen in a game jam).
Was getting bit worried as the begining was easy, fortunately you are building up the difficulty nicely and overall it fees as a very nice puzzle! Not sure if it is just the web version, but in some levels I was able to hear some sound but in most of them none. It would be great to have some ambient sound on the background. Last part I need to mention is the graphics! And there is actually nothing to say :D as you simply nailed it! The art style and animations are awesome. Great job!
Funny little puzzle adventure! Enjoyed it. Only thing i would consider a rework is the resetting background music when you restart a level, there should be a continuus flow on music in my opinion :)
The game starts out a bit slow, on the other hand this is the PERFECT kind of tutorial - the player learns all the rules without even realising. Also, you can just skip it by level selcting, so it'S okay. The amount of polish is amazing! This game feels better made than a lot of games on the AppStore!
Cool little game. Managed to complete the game. I like the slow ramp-up in difficulty but at times it does feel that it spikes. I do like the misleading items that you think you need to complete but don't. Agree with others in that the music shouldn't restart every time
Great work! I really enjoyed this. At first it seemed a little one-note and simple, but by the time I got to the ice world, I was really being challenged. Agreed with other comment about mapping cardinal directions to diagonals, although I got the hang of it quite quickly. Still awkward. You could try out a control scheme where you highlight adjacent squares and click them.
Really nice ramp-up with the overall difficulty, as well as, introducing new mechanics with simple levels to show them off, then adding the challenge. Solid game design work there.
Looks great, I love the different environments. Really cute little vignetted worlds. Reminds me of some of my favorite mobile puzzle games. With this aesthetic, I'd turn down the specular and go for more of a matte finish, personally, but that's totally subjective.
As mentioned above many times, it takes time for the game to start – there are many levels that you might consider a tutorial of sorts. I can imagine it being more condensed. But that is just a nitpick because some of the later levels are nicely designed – there are some misleading points of interest, cleverly placed obstacles, etc. Sadly, controls were unintuitive – using arrow keys with this camera view might not be the best solution even if this is the usual control scheme for most of the games (but I don't have a better solution; maybe something like JKNM keys?). But don't get me wrong, the gameplay is solid, art direction very pleasant, and overall polish quite good. I enjoyed my time with the game – thank you for that!
Very nice design and level design. The isometric view makes very good. The only comments I would have to make would be to give a little more life to the decor and varied music. Congratulations to the team, if any of you also have the opportunity to make us a player experience back;) https://ldjam.com/events/ludum-dare/44/underbreak
Great art! Controls were lacking a bit, and the music started over after starting a new level, in stead of just continuing, but otherwise very nice game!
this was a really great entry -- even though i knew how many steps i needed i kept playing one more level -- really likes some of the innovative ideas like the ice -- great game -- thanks for making it
I'm going to parrot a little bit of what was said before, but I feel that a large number of the levels are so easy and unwilling to let you fail that they can hardly be considered levels. Overall I think that was my biggest complaint, that until it got into the complicated levels it sometimes felt like a chore. Graphics are great, and the music was a little to cutesy for me but was certainly solid. Only tick I can take off of the presentation is that the text above coin pickups seems very low res and looks kinda ugly against such a good backdrop; since it is Unity, I would recommend using Text Mesh Pro which would eliminate any bad looking text.
Very nice work! The level design and graphics are absolutely fantastic. Only thing that I would like to see changed is the music and how the same song resets every time you complete a level. Other than that the game feels very good to play and the puzzles manage to keep you entertained for the whole game. Nice game!
Great game with multiple interesting gameplay mechanics and lovely art. The only thing that could be improved is the controls. I think the mouse could be used to move the piggy. The level design is really good, it's impressive that you managed to make so many levels in so little time.
Ca fait aussi plaisir de voir d'autres lillois participer à cette game jam !
Amazing game! I'm impressed by the amount of features and level design you guys managed to create in such a short amount of time. Love the variety of levels and the way new mechanics are slowly introduced. Great interpretation of the theme!
OINK! I love the music, the graphics, the movement/animations. And the piggies, of course! But the best part is that it's self explanatory as the levels progress. That's a REALLY good job guys, congratulations!
ALSO I FOUND A BUG! It's in level 13, where you start with 7 coins and there's a x9 coin near a teleport. The repro is: UP, RIGHT, RIGHT, UP, UP (you're right from teleport #1), LEFT (you teleported and took the coins), DOWN, RIGHT (you're down from teleport #2), UP (you teleported) -- but you remain stuck at the teleport #1. The repro is 100%, I tested several times (also by reloading the WebGL).
HUGE respect for implementing also a working save system (even in WebGL). My browser is Firefox x64 66.0.3. This doesn't decrease my score! :)
A very solid and lovely entry with a cool use of the theme! The one negative thing is the bug with the sound but it does not affect the game it self at least for me :)
Ok the presentation is off the charts. I absolutely love the level design and variations. everything else, animations, sfx, music (thus a little variation in the 10sec would have been nice to the ears): almost perfect. The different mechanics, their introduction, everything says you are professionals in what you do. The only thing i think was not 10/10 was the pacing and the level design. It was very easy for a little bit too long and then it had some misleading and clever level designs but not that much. On the other hand i couldn't imagine coming up with this amount of content in a week so who am i to complain :)
I like, that you added different environments. This really keeps you going as a player. You've introduced new elements very well and combined them in creative ways. Perfect!
The clouds and the multiple islands and different tiles are great. I had some stuttering now and then, but maybe that was just me.
Once a replay in the canon level reloaded a level earlier. But it only happened once. No big deal.
I would have loved to have more soundeffects! The menu sounds are so well made, that I really missed them during the game. Even a *grunt* each time the pig moved would have spiced up the game so much!
Cute aesthetic, fun if literal interpretation of the theme. I was underwhelmed by the music/sound, but not offended. Could use some progression tweaks to ramp up the difficulty sooner since the puzzles do actually get pretty complicated towards the end. There's enough potential depth here to make a pretty decent puzzle game, and I'm impressed at how many levels you made in the short time for the game jam time!
Really really well done! Great entry for ludum dare Two extra things come to mind 1. The tutorial levels were a little too long. 2. When moving the player, the movement keys were absolute and not relative to the direction the player was facing, which felt a bit weird.
Other than this, I loved how much you were able to get done in just 72 hours, good job!
Comments77
The pig is cute :pig: ! Amazing Game !
Great game design, too. I appreciate how mechanics are slowly introduced, easing players into the game without needing an overly-long tutorial sequence. The game is quite aesthetically pleasing, which is always a plus!
I have two nitpicks, though. The first is the control scheme: I found it a bit confusing to control the pig using the four main cardinal directions (North, South, East, West) when the game is in isometric perspective. I'd often press the wrong key making the pig go in a direction I didn't intend. This issue could be solved by adding some form of click to move control.
The other nitpick is very minor. I've attached a screenshot showing a minor resolution issue with button placement in the menus. The "Back" and "Reset" buttons go off-screen, which makes it a bit hard to know what they say. Admittedly this is more of a polish issue, but I feel it's still worth reporting. For reference, my computer's resolution is 1680x1050.
I definitely think you should polish the game up, maybe less tutorial levels, and then publish it!
Felicitations & bien joué ;)
Would be cool if you kept the button pressed it would keep moving in that direction.
I also enjoy the isometric camera, but the chosen keys to move was a bit strange.
Other then that great entry!
Nice style. and good level progression and mechanic introductions.
EU(?) keyboards have different layouts, so control layout is really wierd. Checkout Unity's `Input.GetKey` to make controls generic. https://docs.unity3d.com/ScriptReference/Input.GetKey.html
Good job.
I think my biggest nitpick is that while the music is cute, it's not exactly the kind of music that you can loop for tooo long without it becoming a little grating. I would prefer something a bit more chill as the main theme (or more music! But obviously that's not gonna happen in a game jam).
Great work!
And a bonus from my side because I like pigs!
Enjoyed it.
Only thing i would consider a rework is the resetting background music when you restart a level, there should be a continuus flow on music in my opinion :)
The amount of polish is amazing! This game feels better made than a lot of games on the AppStore!
Really nice ramp-up with the overall difficulty, as well as, introducing new mechanics with simple levels to show them off, then adding the challenge. Solid game design work there.
Looks great, I love the different environments. Really cute little vignetted worlds. Reminds me of some of my favorite mobile puzzle games. With this aesthetic, I'd turn down the specular and go for more of a matte finish, personally, but that's totally subjective.
Congratulations to the team, if any of you also have the opportunity to make us a player experience back;)
https://ldjam.com/events/ludum-dare/44/underbreak
Ca fait aussi plaisir de voir d'autres lillois participer à cette game jam !
Awesome art and world!!
HUGE respect for implementing also a working save system (even in WebGL). My browser is Firefox x64 66.0.3. This doesn't decrease my score! :)
I like, that you added different environments. This really keeps you going as a player. You've introduced new elements very well and combined them in creative ways. Perfect!
The clouds and the multiple islands and different tiles are great. I had some stuttering now and then, but maybe that was just me.
Once a replay in the canon level reloaded a level earlier. But it only happened once. No big deal.
I would have loved to have more soundeffects! The menu sounds are so well made, that I really missed them during the game. Even a *grunt* each time the pig moved would have spiced up the game so much!
Still a very good and solid game. Thumbs up!
Two extra things come to mind
1. The tutorial levels were a little too long.
2. When moving the player, the movement keys were absolute and not relative to the direction the player was facing, which felt a bit weird.
Other than this, I loved how much you were able to get done in just 72 hours, good job!