
ShellShark!

_After wasting a long day doing crappy work no one needs, the worst thing an old shark could imagine is coming back to a lonely home where no-one waits. People can do anything to escape the cruel reality: video games, casino, drugs. All those bad habits did not just happen for no reason. I'm kinda lucky to have the most innocent one. Although, I still wonder what troubles it will lead me to..._
Play a game of ShellShark! The rules are simple: all you need is a deck of cards and a bunch of shells (we used to use living molluscs). You have _creature cards_ and _action cards_, should be easy to tell the difference once you see them. Creature cards have their characteristics (_power_ and _health_) and some special abilities. Also you have 48 molluscs that denotes your HPs. You win when your opponent's health turns down to zero.
Shuffle your deck and take 4 cards from it.
In the beginning of the turn take a card from your deck. Now you can put one creature on a table (order matters, so choose wisely) _and/or_ use one of your action cards. When you're done, just say "pass" (if no-one answers, try clicking "end turn"). Then comes the fight phase where your creatures beat each others' tails. Then comes the opponent's turn.
Knowing these rules should be enough to beat Bob. Good luck!
*
I hate the theme! If you find any clue of it in this game, tell me about it.
*
Credits:
* Syudzius -- Real Artist™.
* Yngvarr -- surreal game programmer.

Comments41



Fear Games30 Apr 2019, 11:40
Good fun game :D

vladirien30 Apr 2019, 11:42
Simple but effective game! I think it has a lot of potential for a post-jam version!

damantisshrimp30 Apr 2019, 11:43
Fun card playing game :) I think sfx would help rhythm a bit, but still enjoyable as is.

kuro30 Apr 2019, 11:46
Cute game. The "story" made me chuckle. Too bad there's no audio. It does a lot to an overall feeling of the game.



hexkritor30 Apr 2019, 14:33
Simple and addicting card game with good visuals. Hope it will have audio and more cards in the post-jam version

DidiGameBoy30 Apr 2019, 15:19
definetely a good idea to make a card game for the jam. Fun but found it too easy tho xD

Yngvarr30 Apr 2019, 15:43
@didigameboy, honestly, I would not recommend doing it. So much time spent on secondary stuff, I had to program AI for Bob at 3 a. m. which is anything but normal for me. Thank you for playing, glad you found it fun! =)

NyanDev30 Apr 2019, 16:33
This game was fun to play an easy to understand! I really loved the theme of sharks and I enjoyed it a bunch. Only issue I had is it may be difficult to see stats of certain cards if they are in the back of your hand.

wie_30 Apr 2019, 16:41
I like the setting, but the card game itself has some flaws. At first it was difficult to understand, what was going on. I did learn, but i found myself just putting the strongest creatures i had to any empty slot, which i think is a smart move but it makes the game less fun. Not enough action cards, i mostly had only multiples of the same creature in my deck, so there wasn't much choice
Nava30 Apr 2019, 17:01
I'm not sure I fully understand all the rules, but I was able to beat Bob anyways. :D
Really fun! Good job!
Really fun! Good job!

Duke30 Apr 2019, 17:06
Interesting card game, but I had my problems to grasp the rules just by playing the game itself. Some kind of ingame tutorial or clearer visuals of what is happening with the cards and why would've been nice.
Other than that, the art is quite nice and the gameplay is fluid enough. Too bad sound effects and music are absent.
Other than that, the art is quite nice and the gameplay is fluid enough. Too bad sound effects and music are absent.

CamCam30 Apr 2019, 17:06
Cool game ! Good job !

Yngvarr30 Apr 2019, 17:07
@wie, thank you for feedback! Yeah, we had great plans of adding two more kinds of action cards but ran out of time. X_X And yeah, mechanics came out kinda boring, I'll try to tune it in a post-jam version. =)
@nyandev, nice to read it, thank you! As for stats, well, that's why a preview appears when the pointer is over the card. Or am I missing something?
@nyandev, nice to read it, thank you! As for stats, well, that's why a preview appears when the pointer is over the card. Or am I missing something?




RedHermit30 Apr 2019, 18:26
Great job, all the needed mechanics were there, and I LOVE the artwork done for this! It's a solid experience (just lacking audio - which you already mentioned ran out of time on, and I respect you spent that time on the UI instead - great choice, as it shows!)

Vinay Rao30 Apr 2019, 18:28
This makes for a pretty cool card game. I'd say it's a very solid foundation for more content to be added.
There isn't much to criticize about this one, it plays well.
I think we both likely ran into the same time trap regarding visual feedback for actions taken. In Contract Cleric, I didn't get particle effects done in time to signal a successful heal. In ShellShark, the floating text for when units are hit is nice, but doesn't draw much attention to the sources and recipients of damage. If you're paying attention to what the creature cards do, this isn't too big a deal. Though it'd be nice to see the crab hit a target on his left or right diagonal, or have a visual representation of the narwhal's piercing effect. I certainly fell into that trap harder than you did, haha.
In such a short development cycle that's probably outside the scope of what there was time to implement. If you continue with this project, which I hope you do, maybe calculating the damage values and showing some preview arrows before ending the turn would be a worthy addition. Given the underwater motif, I could see this being a pretty neat campaign driven card game.
The card art was great. The Bob art was even better! I'm glad I looked up at him to see that shirt and tie. It gave me a laugh.
Good job!
There isn't much to criticize about this one, it plays well.
I think we both likely ran into the same time trap regarding visual feedback for actions taken. In Contract Cleric, I didn't get particle effects done in time to signal a successful heal. In ShellShark, the floating text for when units are hit is nice, but doesn't draw much attention to the sources and recipients of damage. If you're paying attention to what the creature cards do, this isn't too big a deal. Though it'd be nice to see the crab hit a target on his left or right diagonal, or have a visual representation of the narwhal's piercing effect. I certainly fell into that trap harder than you did, haha.
In such a short development cycle that's probably outside the scope of what there was time to implement. If you continue with this project, which I hope you do, maybe calculating the damage values and showing some preview arrows before ending the turn would be a worthy addition. Given the underwater motif, I could see this being a pretty neat campaign driven card game.
The card art was great. The Bob art was even better! I'm glad I looked up at him to see that shirt and tie. It gave me a laugh.
Good job!
Dvlv30 Apr 2019, 18:29
Nice one. I'm a sucker for card games. Loved the sea-theme and the art is superb.

SnufkinsHat30 Apr 2019, 18:42
I think I'm still not quite sure how I beat the shark (I am not a TCG player), but the graphics were fun and the gameplay was smooth. I think with an intro and some sound effects this would be super-fun for TCG players. It might be an especially nice way to introduce younger players to the genre.

cnatalo1 May 2019, 00:10
Pretty cool game! Really enjoyed, I just missed the sfx, but i saw you talking gonna do later, btw idk how this happened >
Kaitlin Quick1 May 2019, 01:18
I love the art for this! There's something very entertaining about that shark glaring at me from the other side of the table haha. Cool game, great idea! Nice work :)
DoctorMozart1 May 2019, 04:19
Really well designed card game. I would definitely pick up a physical copy of this to play! I have to agree with you that I don't see a connection to the theme - but you still did a fantastic job designing a legitimately fun game. Played three rounds of it before I won, or at least, I'm saying I won. I knocked him below zero then he knocked me below zero, haha.
All the art is well done and cute! I really enjoy how you fit it into the browser and made it adjustable based on the size. Very cool work.
All the art is well done and cute! I really enjoy how you fit it into the browser and made it adjustable based on the size. Very cool work.


Yngvarr1 May 2019, 04:32
@doctormozart, thank you for feedback, glad to read you enjoyed it. 🙂 You must have caught the bug with both winning and losing screens being visible. XD Happy you mentioned resizing, I spent a whole day doing just that (ranting about the theme doesn't count).
DoctorMozart1 May 2019, 04:42
@yngvarr Hehe. Theme ranting is the main part of Ludum Dare, isn't it? ;)
Yeah, I did catch the win / lose glitch screen. Sorry - I should have mentioned it! ^^;
Yeah, I did catch the win / lose glitch screen. Sorry - I should have mentioned it! ^^;

Yngvarr1 May 2019, 05:54
@doctormozart, no worries, I already know about it. :D will fix it eventually. =)

maoap1 May 2019, 10:48
Great game, I really liked the graphics (on the cards). And the gameplay flow was good. I've read that you are planning to implement sounds in post-jam version, it is right. However, if you spend next time ~ 1 hour and import at least 1 or 2 sound effects into the jam version, it would be much better and the game would be instantly more enjoyable. Of course the game was too easy, but honestly I cant imagine balancing this during the jam =D So overall, I enjoyed this game very much and if you manage to make post-jam version, please let me know :)
To the theme: In my opinion, there is an option for optiong-out for the theme. But Im not sure. Nevertheless, it is always wise to let us know that it doesnt have to be connected to the theme :)
To the theme: In my opinion, there is an option for optiong-out for the theme. But Im not sure. Nevertheless, it is always wise to let us know that it doesnt have to be connected to the theme :)

Yngvarr1 May 2019, 12:12
@maoap, thank you for feedback! Well, I consider it cheating to add sfx to the jam version even remaining opted out of audio category. But I also think that post-jam version might be released before the end of Play+Rate. =) Anyway, I will tag you, thanks for the interest.
As for the theme category, I would love the option to opt-out of it. Moreover, the rules support this idea:
So it remains mysterious for me why there is no button on a submission page to actually opt-out from the category.
As for the theme category, I would love the option to opt-out of it. Moreover, the rules support this idea:
So it remains mysterious for me why there is no button on a submission page to actually opt-out from the category.
green_rail1 May 2019, 15:41
Shrimps vs Prawns! Not a fan of card games but this one I enjoyed.
Тема с креветками рили уморительна. Классно вышло, так держать.
Тема с креветками рили уморительна. Классно вышло, так держать.
DeepTerror1 May 2019, 21:33
I'm not a big fan of card games but this one deserve you test it.
Congrats for your entry !
Congrats for your entry !

udo2 May 2019, 14:05
Loved it! At first I wasn't entirely clear how the battle mechanics work, but it became clear very soon. Add some effects and sound to it, you could easily put this on a mobile app store.

Frank Gevaerts3 May 2019, 18:38
Nice game to spend some time with. I like the graphics!
DeathStorm4 May 2019, 01:21
What a cool nice little card game.
I really enjoyed playing it. And I loved Bob, he is just such a good loser :)
Well Done great job.
I really enjoyed playing it. And I loved Bob, he is just such a good loser :)
Well Done great job.

SecretPocketCat4 May 2019, 07:32
Great to see a card game. I wish you had more time to add in more cards, that would have been even neater.
Nitpicks:
* be consistent with card descriptions - is *bites* and *kicks* actually diffent or is it just for flavour? You could possibly visually seperate abilities from flavour text.
* be a bit more descriptive (or least describe the keywords so they take up cardspace) - It took me quite a while to realise what the narwhal card does (though the description made me chuckle)
BTW. I hated the theme as well. Out of the 6 or 7 times I've attended (not necessarily finished) LD, this one I actually hated. That being said, the game that came out of it is actually probably my best design. Though I haven't really stuck with the theme either, so there's that :sweat_smile:
Nitpicks:
* be consistent with card descriptions - is *bites* and *kicks* actually diffent or is it just for flavour? You could possibly visually seperate abilities from flavour text.
* be a bit more descriptive (or least describe the keywords so they take up cardspace) - It took me quite a while to realise what the narwhal card does (though the description made me chuckle)
BTW. I hated the theme as well. Out of the 6 or 7 times I've attended (not necessarily finished) LD, this one I actually hated. That being said, the game that came out of it is actually probably my best design. Though I haven't really stuck with the theme either, so there's that :sweat_smile:

Yngvarr5 May 2019, 10:19
@secretpocketcat, thank you for feedback! There really are some more card mechanics and arts in the game, we just didn't manage to wire them before the time ran out, so the world will eventually see the game in it's greatness. And yeah, card games turned out to be tricky to describe, so I might revisit all the text info, thank you for tips. =)
As for the theme, I hated the previous one the most. But when "life as a currency" were announced I went "oh, come on, why is it so similar to the prevous one?" For real, it was the _second_ time my previous entry fits the current theme _better_ then the theme it was designed with. :confused:
As for the theme, I hated the previous one the most. But when "life as a currency" were announced I went "oh, come on, why is it so similar to the prevous one?" For real, it was the _second_ time my previous entry fits the current theme _better_ then the theme it was designed with. :confused:



Really fun game, I wish it had sfx but none the less. Very entertaining. The graphics look awesome too.