
SimuCorp
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*Operate a business by managing employees and the office fixtures!*
*Hire new employees, grow your building, and make as much money as possible!*
You're CEO of SimuCorp, a (soon to be) household name in the something industry!
Manage your building, employees and payments in order to make the most profit you can!
The goal is simple, become a titan on industry by operating Simucorp for as long as possible without missing a payment!
* Furnish the office with a balance of productive tools, as well as fun items that let employees recover motivation.
* Hire and fire workers to balance profitability and payroll requirements.
* Balance cash-flow around critical days of the month to pay your employees and make rent.
* Productive tasks make you a certain amount of money (black text with '$') per tick
* Productive tasks deplete the minion's motivation (red text with '-') per tick
* When a minion's motivation is very low, it will stop working and seek out an unproductive task
* Unproductive tasks don't make you any money, but refill the minions motivation (green text with +)
* If a minion needs an unproductive task, but none are open, it will wait (yellow '???')
* "profit": The base amount of money made (per tick)
* "motiv": The base amount of motivation gained or lossed (per tick)
* "cost": The amount of money the item costs to buy (once)
* "Quality": Affects the "profit" made while doing productive tasks
* "Work Ethic": Decreases the motivation drain of productive, and increases the motivation gain of unproductive tasks
* "Salary": The amount of money the minion costs. Reflected in payroll amount.
* "Rent" : Total amount of money due to the landlord. Must be paid on the 1st of each month
* "Cash" : Total amount of cash available to pay bills
* Unity
* Paint.NET
* Audacity
* 1.0.2 : Fixed bug where somtimes the second story was added before the first rent was due (game breaking)
* 1.0.1 : Fixed bug where payroll display wasn't updated until you fired somebody (very confusing)
*Hire new employees, grow your building, and make as much money as possible!*
Click to play in browser!
Game Background
You're CEO of SimuCorp, a (soon to be) household name in the something industry!
Manage your building, employees and payments in order to make the most profit you can!
How To Play
The goal is simple, become a titan on industry by operating Simucorp for as long as possible without missing a payment!
* Furnish the office with a balance of productive tools, as well as fun items that let employees recover motivation.
* Hire and fire workers to balance profitability and payroll requirements.
* Balance cash-flow around critical days of the month to pay your employees and make rent.
What is going on?
* As minions work, they will seek out productive tasks* Productive tasks make you a certain amount of money (black text with '$') per tick
* Productive tasks deplete the minion's motivation (red text with '-') per tick
* When a minion's motivation is very low, it will stop working and seek out an unproductive task
* Unproductive tasks don't make you any money, but refill the minions motivation (green text with +)
* If a minion needs an unproductive task, but none are open, it will wait (yellow '???')
Office Item Stats:
* "spots": The number of minions that can use the item at the same time* "profit": The base amount of money made (per tick)
* "motiv": The base amount of motivation gained or lossed (per tick)
* "cost": The amount of money the item costs to buy (once)
Minion Stats:
* "Motivation": the current amount of motivation available. Represented by the green bar above the minion's head* "Quality": Affects the "profit" made while doing productive tasks
* "Work Ethic": Decreases the motivation drain of productive, and increases the motivation gain of unproductive tasks
* "Salary": The amount of money the minion costs. Reflected in payroll amount.
Cashflow info:
* "Payroll" : Total amount of money due to all employees. Must be paid on the 1st and 15th of each month* "Rent" : Total amount of money due to the landlord. Must be paid on the 1st of each month
* "Cash" : Total amount of cash available to pay bills
Tools:
* Unity
* Paint.NET
* Audacity
Changelog:
* 1.0.2 : Fixed bug where somtimes the second story was added before the first rent was due (game breaking)
* 1.0.1 : Fixed bug where payroll display wasn't updated until you fired somebody (very confusing)