
Soul Slicer
Soul Slicer is a fast-paced hack-n-slash platformer based around casting spells which drain your own health. As a lost soul, your goal is to escape the catacombs that you have been trapped in for the past hundred years.
Defeating enemies restores your health, so hitting every attack you throw out will leave you with more health than when you started fighting.
Contains music ©2019 Joshua McLean (mrjoshuamclean.com) Licensed under Creative Commons Attribution-ShareAlike 4.0 International
Defeating enemies restores your health, so hitting every attack you throw out will leave you with more health than when you started fighting.
Contains music ©2019 Joshua McLean (mrjoshuamclean.com) Licensed under Creative Commons Attribution-ShareAlike 4.0 International
Comments4


taco36030 Apr 2019, 19:39
@noobexception Hey, thanks for the feedback! But about the difficulty, I think you may be playing a bit too aggressive. It's not that difficult to beat the game without being hit at all, you just need to be careful, know enemy locations, and keep your distance. You'll want to use your ranged attack to hit enemies while they're away, and your melee attack to push them back when they get too close.
Also, yeah, being able to avoid fights is intentional.
Also, yeah, being able to avoid fights is intentional.
Noey2 May 2019, 04:01
Lovely graphics and audio! I think the movement speed of enemies is a bit fast. Because I can't escape from enemies and shoot at the contrary direction at the same time.

Artyom Volkov2 May 2019, 13:48
Pretty neat graphics and gameplay, however, the UX of the game have some problems, first of all, I really miss the feedback on hitting enemies.





Has a nice, spooky mood made up by graphics and music.
Though, it is a bit difficult. Enemies could be more forgivable. I've passed a few locations without fights. They would kill me faster than I could even attack them..
Maybe that's me that I can play your game :smile:
Anyway, you made it really good and it's just about some minor adjustments :wink: