Soulbound

Overall★★★★★★★★★★2.76
Fun★★★★★★★★★★2.57
Innovation★★★★★★★★★★2.14
Theme★★★★★★★★★★3.15
Humor★★★★★★★★★★1.82
Mood★★★★★★★★★★3.38

The Game

You are a Battle Mage tasked with saving the world from encroching darkness by defeating the god Mal. As an oculus you have the ability to cast spells at the cost of your own life force, lum. Bewarned there are many dangers ahead of you, but with your trusty sword Nightkeeper blessed by the godess Atlas herself who can really stop you?

Controls

Hold the right mouse buttion to use your sword.
Press the left mouse buttion to cast magic.
Magic is very useful but also costly.

Development Notes

Further development and future updates will be on Errant Flux.
Downloads avalable at: https://relativeparadox.itch.io/soulbound
I will be releasing the source code and Godot project in a few days.

Credit for Used Assets


"Pixel Art Landscape" Mockingjay1701
(www.deviantart.com/mockingjay1701)

Licenced under Creative Commons:
Attribution-ShareAlike 3.0 Licence

Main Charicter Sprite:
https://rvros.itch.io/animated-pixel-hero

Rougelike Sprites:
Kenney at www.kenney.nl

Roguelike Dungeon Asset Bundle:
https://uilleaggodwin.itch.io/

Music By Kevin MacLeod:

Title Track:
"Intrepid" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Area 1:
"Sunset at Glengorm" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Area 2:
"Mystic Force" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Area 3:
"The Pyre" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Area 4:
"Killers" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Boss Battle Music:
"Final Battle of the Dark Wizards" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/license

screenshot

Comments14

Pusheeneiro
Pusheeneiro30 Apr 2019, 00:53
Sorry, but your website link doesn't work.
errantlime
errantlimeauthor30 Apr 2019, 01:07
I just fixed the link, thanks for notifying me.
Tero Pulkkinen
Tero Pulkkinen30 Apr 2019, 01:11
The game looks ok. Plenty of screens of roads and dungeons to explore. Sprite animations are nice, and shooting enemies and opening dungeon doors is working. Good job.
hernandack
hernandack30 Apr 2019, 02:24
You know what? I like the main char, well actually I like the graphics pixel art style is really brings a whole new level to game presentation. Mostly your effort to make the animation. This is good, should be taken to longer gameplay, nice one!
VuvuzuellaInc
VuvuzuellaInc30 Apr 2019, 02:29
Graphics are nicely chosen!
Could be more improved to the theme and animations.
Mechanics are working, a little bit slow.
But the work is here and we have a fully playable game!
Keep the good work !
nettaigyo30 Apr 2019, 02:50
The animation of the main char is very good. I want more enemies in the first glass stages.
Calzep
Calzep30 Apr 2019, 04:29
Not really sure what I’m supposed to be doing. The combat is really lackluster though it doesnt feel right. The art would probably look better if the camera was zoomed in more though
errantlime
errantlimeauthor30 Apr 2019, 04:36
The combat is meant to very heavy and clumbersome, If you shoot the gems on pedestal it unlocks the next door.
dannn
dannn30 Apr 2019, 05:51
I love the atmosphere, the music is emotional. With some sprites and a large world it seems like there's a lot to explore. The small background story you put here in the page and in the game also helps that a lot. The fact that the final boss is a larger version of yourself is meaningful.

In terms of gameplay, the best thing to do at all times is avoid the slimes. The slash animation is much slower than the enemies. This isn't necessarily bad. I really like the fact that slimes are able to casually cross to other rooms. It's strange that the boss' spells cross between rooms but yours sometimes don't.

Maybe there's too much healing available after Area 3.

Good experience overall!
GoblinPortal
GoblinPortal30 Apr 2019, 06:16
Great job and on so little time. Amazing.

To make the attack feel more instant you can go to the last attack frame first and then fill in the information about what just happened with the swoosh effect(tail-effect) after that. It ofcourse depends on what feeling your after.
Tommyflower
Tommyflower30 Apr 2019, 09:04
Enjoyable overall, the movements are smooth, the space to explore wide. Well done! I missed scrolling between scenes a little.
Skyball
Skyball30 Apr 2019, 13:45
It's a bit hard and checkpoints would be nice, but other than that, a nice game!
Nathaniel Jensen
Nathaniel Jensen30 Apr 2019, 14:04
Great exploration. The combat is not fun though. Great use of music and mood.
Joseph Manley
Joseph Manley1 May 2019, 03:54
Very enjoyable, I thought the game mechanics were presented a really great way and music usage was amazing. I think the combat could be sped up a little bit though. Awesome work. :thumbsup:

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