STR!PES

STR!PES

This game is from ldjam.com, which is currently unavailable.
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overall: 3.34
fun: 3.72
innovation: 2.21
theme: 2.10
graphics: 3.26
audio: 3.85
mood: 3.32

Contest outcome

As I promised those who played and rated my project, I give a free key of my previous game Theorem available on Steam (five best scores). Send me a message at this address : [email protected]

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For an unknown reason, a hacker has decided to destroy my leaderboard online. So for a while it was not reachable. It’s a pity. I fixed it today, ~~but all previous scores have been lost~~. Thank you for your comprehension. Also I would like to promote this cool project, offering for the best five players a free key of my previous game which is available on Steam - Theorem. This contest runs until LD results. Try if you dare :)

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your life is (con)currency

Done! This is my entry for the 44th LudumDare session. I create a super-hexagon clone, changing the chosen theme for something a little bit different - your life is (con)currency. In computer science, _concurrency_ refers to the ability of different parts of a program or algorithm to be executed in partial order, without affecting the final outcome. In my project there is only code - some procedural generation for shapes and stripes - no sprite, no prefab, no physics, no implicite value (excepted a radius PI). I optimized each part of code so as to reach the lowest execution using a simple (but efficient) pooling system and an improved implementation of coroutine. Also I use a leaderboard on-line so as to save best scores. This way all players can rival with others. Of course, like in the original game, the main gameplay is really really hard, but with training you can reach some good score and skill. Try it if you dare ++

I did a video for those who don't want to play. I guess that it's enough so that you can understand the gameplay, the main aesthetic and the smooth execution. Not my best score :)

https://youtu.be/SCC3W4h-u-E
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I did another version of this project which has been modified according some comments about hitboxes. Now there is no penality when you hit a collider on its side. It's true! The game is more interesting this way - and easier. I optimized some part of code, adding a flicker fx on stripes, allowing to change speed during game (use arrows up and down) and more...
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