You are stuck in forex trading console ! Create profit to survive !
- :arrow_right: RIGHT ARROW to move - :arrow_up: UP ARROW to jump - HOLD SPACE to create profit !
:warning: The game is hard at the beginning
Thanks for playing my game !!
:arrow_forward: New html5 (Firefox) and Mac version !
:arrow_forward: Removed, too many bugs on web version and mac version is not working properly on mojave
*This game was made with Godot C# mono version. Indeed, no support for HTML5, I realised it too late unfortunately. However, it's a great and promising engine and I enjoyed using it during this Jam !*
Well done! A very creative way to apply the theme! I struggled at first to understand that I was supposed to hold space to effectively buy low and sell high but once I got the hang of that it felt pretty straightforward. The game is hard! I would maybe suggest starting the user with more money, or giving them a nice bull run to start with so that new users can get the hang of the game before just losing in the first 5 seconds if they don't optimize their profits. It's too bad Godot C# doesn't support HTML5 deployment yet, otherwise having the game on something like itch.io would make it more accessible, maybe next game jam? Overall a nice job for such a short time-frame.
Nice interpretation of the theme, and it looks fitting too! Gameplay-wise, I couldn't quite figure out when it was best to hold the spacebar and when not to, but I tried and got a few screens over!
This game is HARD to figure out, but very cool concept when you get it! I think you should be penalized for staying still like "Time is money!", so you can't stand still and go slow to maximize, but then running and making money should be easier and balanced out.
An interesting interpretation of the theme; it did take a few goes for me to get a handle on what I should be doing, but once I understood the mechanics I enjoyed playing it. It does feel like it's harder to recover from low health than it is to maintain/increase high health, but that could be alleviated somewhat by the earlier suggestion about a decent upwards trend at the start of the level to teach people how to play and to build up their health. Overall a fun game with plenty of potential for expansion - perhaps drawing from real live/historical stock graphs?
Thanks for your comments guys, I really appreciate it :) !
In fact @hunter-x it is real historical graphs. The idea at the beginning was to change from currency to currency to maximise you profit :money_mouth: . Here the datetime and rate are from EUR/JPY 2018-01-01 at 17:00 to 2018-01-01 at 20:20, the games loads the whole year but display only a fraction, that's why you have loading time.
I didn't have the time for optimization and bonuses like multiplicator when you hold for a long period...
Ooh, I am very bad at this game,but I love it. Its really cool to see that you are using real data too. I just hope there isnt an economic collapse, or this game will become even harder then it already is. The style kinda reminds me of n+ mixed with economics class which is certainly unique. Great concept, and the execution is also really great. One of my favorites of the jam so far!
I haven't made a game for this LD, so I cannot rate, but I can leave feedback:
1. I think the aesthetics work pretty well and the theme has been hit quite well, if somewhat literally. 2. I broke the gameplay almost immediately. I discovered that the character is affected by physics, so I could let him slide down on slopes and the hit the low point, hold space to the peak and let go. This was possible because my character could stop. I wouldn't have allowed the character to stop, but perhaps the forward arrow could speed up instead and give a bonus for speed of investment? Just a though.
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That's pretty hard though :sweat_smile:
Cool game!
In fact @hunter-x it is real historical graphs. The idea at the beginning was to change from currency to currency to maximise you profit :money_mouth: . Here the datetime and rate are from EUR/JPY 2018-01-01 at 17:00 to 2018-01-01 at 20:20, the games loads the whole year but display only a fraction, that's why you have loading time.
I didn't have the time for optimization and bonuses like multiplicator when you hold for a long period...
Great concept, great take on the theme!
Congratulations :smile:
1. I think the aesthetics work pretty well and the theme has been hit quite well, if somewhat literally.
2. I broke the gameplay almost immediately. I discovered that the character is affected by physics, so I could let him slide down on slopes and the hit the low point, hold space to the peak and let go. This was possible because my character could stop. I wouldn't have allowed the character to stop, but perhaps the forward arrow could speed up instead and give a bonus for speed of investment? Just a though.