In The Alchemist you will have to defeat a huge skeletal golem.
As an Alchemist you don't exactly excel at fighting.
What you can do though, is combine the elements you find, imbue them with some of your life force to create something stronger and use it against your target. Never forget the Law of Equivalent Exchange.
Combine two elements and sacrifice part of your life (don't worry if you're almost dead, you won't die this way) to launch an attack, create a shield or heal yourself.
Gamepad not required but highly suggested (not working correctly WebGL version)
UPDATE: since many people couldn't play I modified input so that the game detects whether you're using KB+mouse or a gamepad
UPDATE 2: added WebGL version (NOTE: it doesn't work with gamepad so I still suggest downloading it for the best experience)
The game was alright. Didn't seem to be any sound though, and the lack of transitions into the win and death screens was a bit jarring. I like what you were going for though!
I like the sprites, and the dashing mechanic is implemented very well.
Switching the movement with T is jarring, especially when you have to do it on the fly at the beginning of the game. Maybe there should be a toggle on the screen beforehand, or have both movement types active at once?
Also, a little sound goes a long way, even if its just a repeating scale in chip. https://www.beepbox.co is a great for this, I used it in my submission.
It is hard, missing some healling compo. The first atack come early, we can't avoid it (press before "T"). The game play is not easy to handle, but after some tries, it is fun.
I know sound can make the difference in the feel of the game but unfortunately we only managed to deliver right at the end of the jam (3AM here and I had work the day after :sweat_smile:) so we didn't really have time to add it. That's why we opted out of audio, but we'll surely add it later on.
I always to watch Edward Elric fighting against sans from undertale! Jokes appart, the game concept is really nice and gives many possibilities. Good job ;)
@ldjsq You can either hit his fist right after he slams it on the floor, or you can hit is mouth right before he shoots the beam (the second one becomes pretty hard near the end as the boss gets faster as his health grows thinner and the window of opportunity becomes really short). We didn't write it in the tutorial because we wanted the players to find out, but maybe since you lose health with each attack we should have shown it more clearly..
The mixing of elements is very interesting! and works well in the game. The collision on the boss felt a little off, the hands would deal damage even when they fly, ex when they return back. It feels a little restless to wait around for the laser to finish. It works okay to look for resources while waiting it out. Would be cool if the resources would move around more often, ex if other enemies would try to pick them up, or drop resources when they move around, so it would become more dynamic.
Nice little game. The art is good and the mechanics are interesting. The idea of mixing the elements for different spells was pretty neat. I would've LOVED so music and sound effects! I had to play it for some time until I realized what was seriously going on (at first I didn't know how to damage the boss). It turned out to be a pretty challenging at the end, which I liked.
Cool game, would be great with some audio. Well done!
@ristoretto the hands can hit you during the return because they remain on the ground (instead of being lifted like before the attack), so I thought it would be weird if they hit you and didn't damage you.. Although it can also be weird if they hit you "outside the attack". I'm not sure which way is better..if anyone wants to join in and tell their opinion on this, please do.
Great game and a cool idea. I felt like the icons could have shown what effect that had more. and been larger and clearer. Also sometimes I needed to heal but picked up the wrong thing by accident, is there a way to drop items? But its a nice idea and a good entry, well done
The game works really well mechanically, I love the fast pacing! It's all quite fluent and the feedback is really nice! The graphics are also quite cool. I love running around on this giant's table and trying my best to outsmart him, I really feel it. Well done! Audio would be a great addition, but it's a game jam after all. I felt it to be a little unfair/unintuitive that the hand cano damage you when it's flying. But with just a tiny bit of polish you'll have a really great game! Good job :)
You Won!! It took me a few times, but once i understood the mechanics, it was really fun. I mainly spamed the hard attack and that worked really well in the end. I like the concept, and the feel of the gameplay. The only minor thing that i didn't understand at the beginning was the behaviour of the colliders. But once I understood that I cant walk in the hands at any time, it was a nice experience. The Boss behavoir is nicely programmend and feels really good. Good work!
Comments23
Switching the movement with T is jarring, especially when you have to do it on the fly at the beginning of the game. Maybe there should be a toggle on the screen beforehand, or have both movement types active at once?
Also, a little sound goes a long way, even if its just a repeating scale in chip. https://www.beepbox.co is a great for this, I used it in my submission.
I know sound can make the difference in the feel of the game but unfortunately we only managed to deliver right at the end of the jam (3AM here and I had work the day after :sweat_smile:) so we didn't really have time to add it. That's why we opted out of audio, but we'll surely add it later on.
Cool game, would be great with some audio. Well done!
Well done.