
The Cult of the Morning Star
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You find an old book in your attic. You decide to read it. Big mistake, you are now a devout worshipper of Az'gath the Slain. You must do everything in your power to summon him from the depths of hell. Even sacrificing yourself and the lives of fellow cultists to achieve your goal.
The end goal of the game is to summon Az'gath the slain. To summon him you play the card "Ultimate Summoning".
For you to be able to play the card you need to awaken the Triad of Destruction. The according crystal in the summoning circle will light up when a member of the triad of destruction has been summoned. After three days you will get the first card to start this quest.
In the top left corner there is a suspicion meter. The gem will change color from green to red as you gain more suspicion. When the gem turns completely red (when suspicion reaches 20+) there's a chance to trigger a raid event. If the raid event is triggered you lose your suspicion, cultists and favor.
Changelog:
+ Fixed a bug where failing to summon a demon would sometimes give you two summon cards back
+ Fixed various graphical issues pertaining to cards and the card overlays
+ Fixed some mismatches between what cards say they do and what they actually do
Clarification of the rules
NOTE: If you want to discover the mechanics of the game yourself, don't read this.The end goal of the game is to summon Az'gath the slain. To summon him you play the card "Ultimate Summoning".
For you to be able to play the card you need to awaken the Triad of Destruction. The according crystal in the summoning circle will light up when a member of the triad of destruction has been summoned. After three days you will get the first card to start this quest.
Clarifications of the mechanics
You have two types of cards: Sacrifice Cards & Event Cards. Sacrifice Cards reside to the left and Event Cards to the right. You can play a maximum of three cards per turn but only one sacrifice card per turn. The gems in the top right corner light up to indicate the cards played this turn. If you press the Favor meter in the bottom center you can draw a second card at the cost of 10 favorIn the top left corner there is a suspicion meter. The gem will change color from green to red as you gain more suspicion. When the gem turns completely red (when suspicion reaches 20+) there's a chance to trigger a raid event. If the raid event is triggered you lose your suspicion, cultists and favor.
Changelog:
+ Fixed a bug where failing to summon a demon would sometimes give you two summon cards back
+ Fixed various graphical issues pertaining to cards and the card overlays
+ Fixed some mismatches between what cards say they do and what they actually do