
The Last Bank
This is a platformer/recource managment game where your life is currency but also currency is your life. The HP is actually money you have saved up in the bank. Warning: The game is very hard. It is at times a near pixel-perfect platformer combined with an unforgiving recource managment system where one mistake in either can kill you. In this it is similar to games such as Geometry Dash and Cuphead.
Controls:
Arrow keys: Movement
AD: Camera movement
C: Upgrade Generator Type
X: Upgrade Generator
B: Upgrade Air Jump
V: Upgrade Player
F: Upgrade Guard Generator(required to stay alive)
R: Make 1 guard (usefull for emergencies)
Z: Precision mode
If you would like some tips on surviving, then read on. If you want to find out for yourself and get brutally murdered in the process, than go straight to the download.
First things first: You need to get the hang of the controls. Practice getting on top of the bank until you are able to do it easily. Also grab the money there. Start by upgrading the guard generator. Always prioritize this and the money generator. Do some of the other platformers and get the generator ASAP. You will need money in the later rounds once the money from the platforming challenges runs out. Remember to try and keep the guard generator 1 or 2 levels above the wave level just to be safe. In the platforming challenges, remember that not all of them are possible without upgrading and that some upgrades require to be found in world first.
Have Fun and Enjoy!! Please Rate!
Controls:
Arrow keys: Movement
AD: Camera movement
C: Upgrade Generator Type
X: Upgrade Generator
B: Upgrade Air Jump
V: Upgrade Player
F: Upgrade Guard Generator(required to stay alive)
R: Make 1 guard (usefull for emergencies)
Z: Precision mode
If you would like some tips on surviving, then read on. If you want to find out for yourself and get brutally murdered in the process, than go straight to the download.
First things first: You need to get the hang of the controls. Practice getting on top of the bank until you are able to do it easily. Also grab the money there. Start by upgrading the guard generator. Always prioritize this and the money generator. Do some of the other platformers and get the generator ASAP. You will need money in the later rounds once the money from the platforming challenges runs out. Remember to try and keep the guard generator 1 or 2 levels above the wave level just to be safe. In the platforming challenges, remember that not all of them are possible without upgrading and that some upgrades require to be found in world first.
Have Fun and Enjoy!! Please Rate!
Genres: platformer
Comments21


kostasvs30 Apr 2019, 21:30
I would really recommend working on user friendliness more, as you obviously spent most time on the game mechanics.
* A/D for camera is quite limiting, a simple MouseLook would work better.
* Movement is kinda sluggish and it gets hard to move around and jump across platforms.
* When the sun sets and there are no shadows, it's hard to see where you land.
* It's really hard to get more money, and it feels like grinding.
These are just suggestions to get the game better, please accept them constructively!
* A/D for camera is quite limiting, a simple MouseLook would work better.
* Movement is kinda sluggish and it gets hard to move around and jump across platforms.
* When the sun sets and there are no shadows, it's hard to see where you land.
* It's really hard to get more money, and it feels like grinding.
These are just suggestions to get the game better, please accept them constructively!



Raphael Maia1 May 2019, 22:33
Nice gamein the overall

Raphael Maia1 May 2019, 22:33
Nice gamein the overall
Deviant2 May 2019, 04:51
A/D camera is something others have brought up, but I'd like to suggest that instead of the camera moving so long as it's pressed, 15 degree increments every press so that you can line up the platforms. Something that helped me line up the boxen was making it like a regular platformer (I thought it was lined up but it wasn't)
Deviant2 May 2019, 04:51
A/D camera is something others have brought up, but I'd like to suggest that instead of the camera moving so long as it's pressed, 15 degree increments every press so that you can line up the platforms. Something that helped me line up the boxen was making it like a regular platformer (I thought it was lined up but it wasn't)

digitaldude5552 May 2019, 20:52
Agree with the suggestions, but may I add that your game needs a cover image, I notice it doesnt have one also the player he is a bit slippery. Decent sandbox over all though.

digitaldude5552 May 2019, 20:52
Agree with the suggestions, but may I add that your game needs a cover image, I notice it doesnt have one also the player he is a bit slippery. Decent sandbox over all though.

aurel9 May 2019, 21:32
I played the game for about 20-25 minutes... don't know why, but I got to about wave 18 and I still had no idea what was going on. I had upgraded a lot of things and collected a lot of money, had tons of guards, and it still was unclear exactly how things were working. There was no audio which affected things.
Even after 20 minutes the controls were still frustrating, but even worse, the fact that you had a day night cycle was killing the shadows after a certain point which was actually very very infuriating for a platforming game, because I couldn't tell if I was landing on the platforms or not without shadows.
Even after 20 minutes the controls were still frustrating, but even worse, the fact that you had a day night cycle was killing the shadows after a certain point which was actually very very infuriating for a platforming game, because I couldn't tell if I was landing on the platforms or not without shadows.

joni-jarvinen14 May 2019, 19:17
I agree with everything the people before me have said. Confusing game, awkward camera controls and inconsistent platforming.

Archimagus14 May 2019, 20:34
Hi, Saw your comment on the front page. Nice concept for the game. Quite literal on the interpretation of the theme which is cool. I usually try and place some constructive criticism, but most of what I wanted to say was covered in all the other comments. The control scheme just seems difficult for the sake of being difficult, with the movement being so floaty, and the odd keyboard move and look controls. Also, it was hard to tell what some of the upgrades did, like the upgrade player.

SamLeCreator15 May 2019, 05:17
It's hard not to agree with the other comments here, but I actually enjoyed messing around in your world. It was nice to run around and do a bit of 3D platforming! Also got a small cookie-clicker vibe. Either way, enjoyable for me! Check out my game too if you have time. :D

Pusheeneiro15 May 2019, 18:22
If I can do anything about it, it's good to put some screenshots into the game description, but it's not bad. If you have time, also rate our game.

Aileron18 May 2019, 17:42
I played this a little longer than I thought I would! I actually do enjoy the A/D turning but I'm just weird. The platforming was fine, except for the slippery walking and lack of (vertical) shadows at night. The UI of course needs some polishing, but the gameplay is there.

AceArcher18 May 2019, 21:13
I haven't played many 3D platformers, but I more or less agree with the other suggestions. I thought the A/D turning was fine, but I really had no idea what was going on. I wasn't really sure why I needed guards, and when I bought some they just stood still. Also, the UI was almost impossible to see, both with the size and the color of the text. You mentioned you're new to this, so I'd suggest looking into sizing UI elements by percent instead of absolutely, and also using "best fit" on the text size, because I've got a large monitor and couldn't read the text at all. At night, the dark red really blended into the black sky, so I couldn't read anything even squinting. Upping the move speed would also definitely make it feel better. Still, it looked like an impressively large world to be made in just a weekend, especially as a beginner! You could definitely expand on it to make something really fun.
Zyrconium18 May 2019, 23:24
After losing on wave 66, the temptation to try again to do better is utterly quashed by how long it would take to do that.
There are some good ideas here, but you've should trim it down so those ideas are better focused and like the rest of the comments, you should try and work on making it easier to play(Camera Controls, upgrade UI and such), to lower the cost to the player in finding those ideas.
Since the defence game is faintly incremental game in nature, it might be nice to see some numbers there to give you an idea of how it's going to go.
There are some good ideas here, but you've should trim it down so those ideas are better focused and like the rest of the comments, you should try and work on making it easier to play(Camera Controls, upgrade UI and such), to lower the cost to the player in finding those ideas.
Since the defence game is faintly incremental game in nature, it might be nice to see some numbers there to give you an idea of how it's going to go.
DKMK10019 May 2019, 14:28
@zyrconium wow you made it really far! Thanks for all the feedback!

Coda Highland19 May 2019, 19:30
This game is unplayably fast on one of my computers and won't even start up at all on another. I can't really give you a fair rating, I'm afraid. Sorry. :(


* A/D for camera is quite limiting, a simple MouseLook would work better.
* Movement is kinda sluggish and it gets hard to move around and jump across platforms.
* When the sun sets and there are no shadows, it's hard to see where you land.
* It's really hard to get more money, and it feels like grinding.
These are just suggestions to get the game better, please accept them constructively!