
Ticker Clicker Defence
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Ticker Clicker Defence
The game is a mix between a tower defence and a clicker.
Place your defences on the grid and wait for the waves of enemies to arrive. All costs of units and the upgrades of those will cost health from your heart.
Every killed enemy drops health but be quick to pick it up as they disappears quickly.
- Unity 2019.1
- Aseprite
- Ableton Live
- Gimp
All graphics, music, audio and code was created during the Jam.
No assets from Assets store was used. A few standard Unity provided packages was added and used.
Programming - Nicklas Löf
Graphics - Mathias Lindfeldt, Nicklas Löf
Music - Mathias Lindfeldt
Sound effects - Mathias Lindfeldt
If the webversion is not working in your browser or is too laggy please try one of the downloaded executables instead.
On Windows you might get a Smartscreen notification. Click More info and the Run anyway button.
On Mac you have to right click and select open on the app to allow unsigned executable to execute.
After the release we was inspired to do a post-jam version with a few annoying bugs fixed (quicker restarts, better menus, flashing towers instead of the upgrade text) and some tweaking done to the enemy spawner.
https://games.snukey.se/ld44/Post1.1/html5
https://games.snukey.se/ld44/Post1.1/Windows/ticker_clicker_defence.exe
https://games.snukey.se/ld44/Post1.1/MacOS/TickerClickerDefence.app.zip
How to play
The game is a mix between a tower defence and a clicker.
Place your defences on the grid and wait for the waves of enemies to arrive. All costs of units and the upgrades of those will cost health from your heart.
Every killed enemy drops health but be quick to pick it up as they disappears quickly.
Tools used:
- Unity 2019.1
- Aseprite
- Ableton Live
- Gimp
All graphics, music, audio and code was created during the Jam.
No assets from Assets store was used. A few standard Unity provided packages was added and used.
Credits
Programming - Nicklas Löf
Graphics - Mathias Lindfeldt, Nicklas Löf
Music - Mathias Lindfeldt
Sound effects - Mathias Lindfeldt
Running the game
If the webversion is not working in your browser or is too laggy please try one of the downloaded executables instead.
On Windows you might get a Smartscreen notification. Click More info and the Run anyway button.
On Mac you have to right click and select open on the app to allow unsigned executable to execute.
Post-jam version 1.1
If you are going to rate this game DO NOT play the post-jam version!! Play the link further down instead.
After the release we was inspired to do a post-jam version with a few annoying bugs fixed (quicker restarts, better menus, flashing towers instead of the upgrade text) and some tweaking done to the enemy spawner.
https://games.snukey.se/ld44/Post1.1/html5
https://games.snukey.se/ld44/Post1.1/Windows/ticker_clicker_defence.exe
https://games.snukey.se/ld44/Post1.1/MacOS/TickerClickerDefence.app.zip