Ticker Clicker Defence

Ticker Clicker Defence

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.74
fun: 3.86
innovation: 2.93
theme: 3.90
graphics: 4.38
audio: 4.10
mood: 4.00
Ticker Clicker Defence

How to play


The game is a mix between a tower defence and a clicker.

Place your defences on the grid and wait for the waves of enemies to arrive. All costs of units and the upgrades of those will cost health from your heart.

Every killed enemy drops health but be quick to pick it up as they disappears quickly.

Tools used:


- Unity 2019.1
- Aseprite
- Ableton Live
- Gimp

All graphics, music, audio and code was created during the Jam.
No assets from Assets store was used. A few standard Unity provided packages was added and used.

Credits


Programming - Nicklas Löf

Graphics - Mathias Lindfeldt, Nicklas Löf

Music - Mathias Lindfeldt

Sound effects - Mathias Lindfeldt

Running the game


If the webversion is not working in your browser or is too laggy please try one of the downloaded executables instead.

On Windows you might get a Smartscreen notification. Click More info and the Run anyway button.
On Mac you have to right click and select open on the app to allow unsigned executable to execute.

Post-jam version 1.1


If you are going to rate this game DO NOT play the post-jam version!! Play the link further down instead.


After the release we was inspired to do a post-jam version with a few annoying bugs fixed (quicker restarts, better menus, flashing towers instead of the upgrade text) and some tweaking done to the enemy spawner.

https://games.snukey.se/ld44/Post1.1/html5

https://games.snukey.se/ld44/Post1.1/Windows/ticker_clicker_defence.exe

https://games.snukey.se/ld44/Post1.1/MacOS/TickerClickerDefence.app.zip

If you are going to rate this game DO NOT play the post-jam version!! Play the link below instead.

Found a bug?
Tell us on Discord