
Tunnel Bug
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Travel through the tunnels before the bug's health reaches zero. Health will go down quicker each time the bug touches the walls but will go up when the bug collect orbs. Between each tunnel, the player can buy upgrades that can make the future tunnels easier temporarily at the cost of health, so spend wisely.
Only three buttons are needed:
(Pressing F goes to Fullscreen if you don't want to play in a window)
Built with Vigilante (C++ and SFML), with Piskell + Photoshop for Sprites and LMMS + ChipTone for the Audio.
Only three buttons are needed:
(Pressing F goes to Fullscreen if you don't want to play in a window)
Built with Vigilante (C++ and SFML), with Piskell + Photoshop for Sprites and LMMS + ChipTone for the Audio.