My brother and I made a game which put Nothing in the center.
You are a peaceful sloth living in the forest, making Nothing for a living. Suddenly - the humans came, along with their machines, to destroy the forest. Unfortunately - to push the machines away from your home - you will need to sacrifice some of your Nothing by shooting them at the machines - spawning from the top of the screen.
How To Play:
You start with some Nothings in your bank, and your mission is to keep as many Nothings as you can - so you can live longer. You generate new Nothing every time the Nothing Bar reaches 0. When you do something (mooving / shooting) the Nothing Bar will be filled, while he will be unfilled as long as you do NOTHING ;)
Unfortunately, due to a lack of time, two things aren't finished:
1.Didn't managed to make any music (but there are some funny SFX). 2. The resolution display on the web is not the best... therefore - I will recommend downloading the PC version...
Final note - this is my first ever game jam and my actually first ever game I made (almost) all on my own, so I hope you will enjoy it! I had an AMAZING time to make it :)
Credit: Idea & Coding & Motivation - Ido Bennoon. Design, Coding, SFX, VFX (photoshop, drawn using a mouse), packaging - Ori Bennoon.
changelog v1.2: fixed a bug where sometimes the player won't shoot, fixed a bug with the High score window at the main menu. polished the How-To window at the main menu.
There is a little bug with the High score window in the Main Menu, also a random bug when sometimes the player doesnt shoot.. I will fix it tommorow and update it.
At wave 6 game becomes unwinnable. Never missed a shot and ended up getting overwhelmed because ran out of ammo. That aside, really good simple game. I enjoyed it.
Pretty fun, interesting mechanic of having to stop moving to charge up your ammo. Feels pretty nice but movement is a bit too slippery for my tastes, considering the genre of game.
Great 1st entry, much more complete and polished than my first! I liked the stand-still mechanic, but would have liked more enemy variety- even if it was just that they occasionally moved diagonally.
Beautiful and funny sounds. The controls are simple and responsive. In your game would like a little description. It is not clear for whom we play and why. After playing a few times, did not feel a single bug, maybe did not pay attention to them. The game looks over.
Simple and enjoyable game! Artwork was really nice and colourful, the UI was interesting as well. Loved the idea of having a bank rather than just a simple ammo count. For your next project I'd suggest elaborating upon the gameplay mechanics and systems a lot more, so that there is less repetition and more interesting gameplay. It got tedious after some time when I felt that I had learnt and experienced everything the game has to offer. Put the player in more interesting and naturally emerging situations so that they're constantly being challenged. More game feel elements similar to the particle effects would also be nice and make it a lot more enjoyable, consider things like screenshake and squash and stretch effects. Overall a solid game, well done!
Thanks all for commenting! I am super happy to read all of your feedbacks, and of course i've taken notes for my future games. Also, i do agree with everything said (about the non-progressive experience and the feel of the game), and i do intend to make it much better next time (now that i understand MUCH better the whole thing, and the time managment required for a Jam). Again, thanks all :)
I will fix it tommorow and update it.
update:
Fixed it :)
ENJOY!