
Orbit Express
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
(Above is the post-jam updated version of the game. The V1 (Jam version) download is below, as well as the changelogs in the comments)
Physics based, roguelike game of deliveries in space.
Follow your Shipboard Navigation Apparatus (or: *S.N.A.P*) to your next destination planet, calibrate your speed and angle to enter orbit in the green zone, and deliver your packages safely, as close as possible to the target zone.
Deliver as many packages as you can, and don’t crash the ship or get it stranded with no fuel - it’s company property, you know. Also, break 3 packages and you’re fired. Good luck!
Don't get sucked into the red zone or the ship might rapidly disassemble.
*Orbit Express* was made in 72 hours for Ludum Dare 53 jam, with the *Delivery* theme. All the artwork, music, sound effects and programming was created originally for the game during that time.
Keyboard / Gamepad
- Rotate Ship: A / D (alternatives are arrow keys) | Left Stick
- Fire Thrusters: Space | Right Trigger
- Jettison Package: K (alternative is X) | A Button
- Camera Zoom: [ / ] (alternatives are Q / E) | Right Stick
- Pause: ESC (alternative is P) / Menu
- Fire the thrusters quick and repeatedly to make faster maneuvers and have better control over the ship
- Note that you should drop the package ONLY from within the drop zone, otherwise the package will crash or fly away
- If you get stuck in the Red Zone, you can't go out by just flying straight out ;)
Game concept by Ori Bennoon and Omri Lahav
- Art - Omri Lahav, Ori Bennoon, MidJourney (AI)
- Programming - Ori Bennoon @bmanstudio
- Music, sound, writing - Omri Lahav @OmriLahav
- Background Visuals: https://assetstore.unity.com/packages/2d/textures-materials/dynamic-space-background-lite-104606 (Free by DinV Studio)
Made with Unity // Music and sound created in Cubase Pro 12
Let's see if you can beat Ori's score (on WebGL with Gamepad):
The changelogs for updates are in the comments below
Welcome To Orbit Express!
Physics based, roguelike game of deliveries in space.
Objective
Follow your Shipboard Navigation Apparatus (or: *S.N.A.P*) to your next destination planet, calibrate your speed and angle to enter orbit in the green zone, and deliver your packages safely, as close as possible to the target zone.
Deliver as many packages as you can, and don’t crash the ship or get it stranded with no fuel - it’s company property, you know. Also, break 3 packages and you’re fired. Good luck!
Don't get sucked into the red zone or the ship might rapidly disassemble.
About
*Orbit Express* was made in 72 hours for Ludum Dare 53 jam, with the *Delivery* theme. All the artwork, music, sound effects and programming was created originally for the game during that time.
Controls
Keyboard / Gamepad
- Rotate Ship: A / D (alternatives are arrow keys) | Left Stick
- Fire Thrusters: Space | Right Trigger
- Jettison Package: K (alternative is X) | A Button
- Camera Zoom: [ / ] (alternatives are Q / E) | Right Stick
- Pause: ESC (alternative is P) / Menu
Tips to get started
- Fire the thrusters quick and repeatedly to make faster maneuvers and have better control over the ship
- Note that you should drop the package ONLY from within the drop zone, otherwise the package will crash or fly away
- If you get stuck in the Red Zone, you can't go out by just flying straight out ;)
Credits
Game concept by Ori Bennoon and Omri Lahav
- Art - Omri Lahav, Ori Bennoon, MidJourney (AI)
- Programming - Ori Bennoon @bmanstudio
- Music, sound, writing - Omri Lahav @OmriLahav
- Background Visuals: https://assetstore.unity.com/packages/2d/textures-materials/dynamic-space-background-lite-104606 (Free by DinV Studio)
Made with Unity // Music and sound created in Cubase Pro 12
Let's see if you can beat Ori's score (on WebGL with Gamepad):
The changelogs for updates are in the comments below