Theme: Typical of a graduate, you start out with nothing. Ok, a spell. You gain competency through experience, that is killing monsters, learning valuable lessons, aka picking up drops.
Instructions: See the attached screenshot, or ingame.
Clever concept but a few little bugs here and there- walking needs to be sped up a bit potentially and at times I couldn't cast for some reason? Also not sure how you "improve" didn't seem to make any difference no matter how many I killed.
Pretty good starting point for a great game. Right now there is no point in collecting the passive boost, you just get stronger but whats the point, maybe add a time limit after which a boss will appear so that the player would want to farm for buffs as fast as possible. And also when then enemies overlap u can simple kill them all by using both the spells together, idk if this is intended mechanics, but it seems like its messing up the game balance.
Nice graphics! It was unclear what exactly the item drops do though. Eventually I learned the boots increase your movement speed, and the pots increase your regen. But the spell symbols I couldn't figure out. It's always a two-shot.
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Comments6
Overall its a fun game! Good Job!!! Keep it up!