You’re a drug-addicted homeless guy, just looking for his daily dose. The problem: You’re lost in the subway AND you’re being chased by a bunch of hallucinatory horror dolls that are trying to kill you. If that weren’t enough, you start with nothing but a train heading to you. Can you escape the underground maze?
Gameplay
Your Goal? To get out as fast as possible by finding a key for the exit door. Press E for collecting the drugs on your way but attention. Drugs always come with a price! Picking drugs will slow down the enemies tracking ability for a certain time but also gives you some hallucination. So take them with care!
PS: this game does not glorify drugs by any means!!
New build is working, I'm able to play. But it's fking scary. I made a few brick when I saw doll nearby under the heavy post-effects. Scary as hell. And I don't understand how random teleport works.
Interesting game. Definitely 5 stars for mood! I had some trouble with teleport mechanic, when I get to the safe "sewer" area I didn't really know what impact the direction I chose had. I wasn't sure if I was teleporting to a new level after that or back to the same one. Also, some of the drugs were unselectable.
Thank you for the feedback! We are fixing the pills-bug now. The teleports were workaround for not working ladder-system which we were not able to fix in time
Very ambitious project! It has the mood, and effects are nice-looking. There are some bugs, however, sometimes I got stuck in the ground, and it is not always possible to pick up drugs. Also, teleporting mechanics is confusing
The ambience of this game is insane good and I loved the music. But I don't think the burping fits for the type of game it is. It almost felt like Duke Nukem is a drug addict in a horror game. I also didn't know what my aim was? Maybe get all of the pills? But it is a great effort and a kinda of a good game for a jam. Just give the player more feedback for what he/she needs to achieve.
Damn man, there are kids out there, don't scare me so much! As said above, neat ambience. Gameplay is a bit too slow, it would be cool if we could run (even an erratic "junkie-run"). That's some good work in 72 hours!
This piece started of pretty strong. Decent graphics, strong ambiance, but then I got the first pill. The belch took me out of it a bit. Then I got to the first doll, and saw it was t-posing until I got super close. I gotta be honest, that killed the experience for me.
I think what happened here was that you guys went for something a little too "big". Something smaller in scale would allow the team to hunt down and squash stuff like that, and ultimately deliver a stronger experience.
This was a nice horror game. I felt pretty spooked through it. The only thing that ruined the mood somewhat was the dolls T-posing right before attacking but it was a good laugh. Wasn't sure how to escape so I didn't finish it but from what I played it was a nice visual and auditory spectacle!
@danilo-freire Actually we have a web version, but we decided to not upload it, because it has some glitches and some graphic features don't work. But we will try and build a version for Mac and Linux.
@tongueenvy@cafelovai Sorry for the T-Pose bug, the bug got in just before we uploaded our game (in the midst of all the deadline stress). We uploaded a fix for that and a few other bugs a few minutes ago.
The dolls and the ambient sound really conveys the horror atmosphere of the underground subway. I also liked the game mechanic of having the drugs be a double-edged sword, slowing down the enemies while also giving the player hallucinations. Something that I would suggest would be for the players to run away from the doll so that when they turn around and see the doll again, it's all the more scarier.
Wow, this is a really impressive horror game, the atmosphere is so tense! I had some performance issues when taking a lot of drugs, and also in the hallway with all the red lights, maybe due to volumetric lighting (I know that can be performance hungry)? Dolls are super creepy, and I love the post processing effects. I had an issue where I ended up out of bounds when going through the C door, which kinda messed up my run, but overall it's a really good game, I could totally see this getting a little more fleshed out and being a really fun little horror game in the vein of Slender. Nice work!
This must have been a lot of work! I am really impressed by the artwork and the level of detail you put in. The music was appropriate as well and added a lot to the mood.
I liked it. It was pretty tense and scary when I saw little girls. How did you managed those environment changes? Is it scene transitions or is it just a texture switch?
Gotta say it's scary! But, my pc had a hard time running it, even turning down the graphics doesn't seem to help: sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=1 sg.PostProcessQuality=1 sg.TextureQuality=1 sg.EffectsQuality=2 sg.FoliageQuality=0
also, this fence has poor colliders, i fell off platform and never able to get up:
A super well made and scary game. Both the graphics and sound effects are really good. The gameplay is simple and it works. Overall a fine LD game. Well done.
Sorry guys, but very bad optimization I guess. Of course my laptop is a piece of potato, but I don't think that game like this must eat so many resources :D Btw, pretty good decision with music :)
Okay, this game looks nice and scary. Strange plot for my taste, but effects of drugs are made very interesting. Must be a lot of work? My cons - no landmarks, very easy to get lost. Music - sometimes very good and creepy, sometimes... strange sounds?
But the Graphics are pretty cool, some glitches and unperfections in placing the 3D Models. The Little Doll Creppy Figure was awesome.
The Sound and Music in your Game is freaking moddy. I really got some GooseSkin here and your Game created an awesome deep horror mood.
Just a little bit more polishing, replcaing the 3D Models, make the pillcases more "reachable" and replace/tweak some SFX than its close to be a perfect Horror Game.
Oh and maybe a or some small hints for "What to do, and where to go".
But all together, I nearly shit my pants and its really cool. A nice Horror Game without a crappy use of Jumpscares.
wow this is very dark, it feels like Kholat and ... perhaps a bit Alien idk ... the corridors are a bit too long for my taste ... the sound effects add beautifully to the vibe of it ... I particularly was delighted by those light effects as well, beautiful thing you have in there
I think this looks pretty solid. Got jump scared a couple of times, but very enjoyable! The mood and graphics were really nice. The sounds really intensified the eerie feeling of it all.
Comments39
I had some trouble with teleport mechanic, when I get to the safe "sewer" area I didn't really know what impact the direction I chose had. I wasn't sure if I was teleporting to a new level after that or back to the same one. Also, some of the drugs were unselectable.
The teleports were workaround for not working ladder-system which we were not able to fix in time
As said above, neat ambience. Gameplay is a bit too slow, it would be cool if we could run (even an erratic "junkie-run"). That's some good work in 72 hours!
I think what happened here was that you guys went for something a little too "big". Something smaller in scale would allow the team to hunt down and squash stuff like that, and ultimately deliver a stronger experience.
But we will try and build a version for Mac and Linux.
Great level design and well done concept!
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=1
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=2
sg.FoliageQuality=0
also, this fence has poor colliders, i fell off platform and never able to get up:
though i was able to get the key the next run.
But the Graphics are pretty cool, some glitches and unperfections in placing the 3D Models.
The Little Doll Creppy Figure was awesome.
The Sound and Music in your Game is freaking moddy. I really got some GooseSkin here and your Game created an awesome deep horror mood.
Just a little bit more polishing, replcaing the 3D Models, make the pillcases more "reachable" and replace/tweak some SFX than its close to be a perfect Horror Game.
Oh and maybe a or some small hints for "What to do, and where to go".
But all together, I nearly shit my pants and its really cool. A nice Horror Game without a crappy use of Jumpscares.
Well Done Guys