In the early 21st century humanity failed to stop polluting the environment and halt global warming. Because of the rising temperatures, polar ice caps have melted and turned earth into a gigantic ocean.
> *After the Flood: Humanity*
Now that there is nothing left and all hope seems gone, it is your job to build a new future. Construct a sprawling city on the ocean and show that it takes more than a global disaster to wipe out humanity.
Important info
- Extract the archive before launching the game! - You need a working Java 8 installation (JRE or JDK) to run the game - Currently there is only freeplay mode. If you need a challenge: Build a city that supports 600 people, all in level 4 housing.
Controls
- Use mouse to interact with menu and construct buildings - Left click selects menu options and places buildings - Right click closes menu and exits build-mode
Hints
- You need to construct a town hall before you can do anything else - Build a wood scavenger soon. If you run out of wood and don't have one, it's game over. - Hold down the Q key to view additional building info (Amount of workers assigned and inventory status) - People will consume commodities delivered to houses. If certain demands are met, they will upgrade the houses. If demands stop being fulfilled, houses will downgrade. - Understaffed Buildings work slower that well-staffed ones. (Watch out: This may cause supply shortfalls)
House demands
These demands need to be met to sustain the particular level. Each level also has the demands of all previous levels.
- Level 0 (Empty lot) - *None* - Level 1 (Tent) - Connection to town hall via road - Level 2 (Basic Hut) - Fresh water (Desalination plant -> water bar -> House) - Level 3 (Sturdy Hut) - Food (Algae harvester -> Kitchen -> House) - Level 4 (Comfortable Hut) - Regular visits from school teacher and physician
Really cool idea! I had some trouble getting started, but once I figured out the basics it went pretty smoothly. Some really neat interactions & mechanics in this one.
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