Buggert

by wheelsx
co-authored: @mrs-wheelsx
Overall★★★★★★★★★★2.90
Fun★★★★★★★★★★2.57
Innovation★★★★★★★★★★3.13
Theme★★★★★★★★★★2.93
Graphics★★★★★★★★★★3.26
Humor★★★★★★★★★★2.80
Mood★★★★★★★★★★3.13
screen_4096x2160_2019-10-06_23-09-31.png
This was our first jam in a very long time. Lots of fun, looking forward to playing everyone's games.

Web version and Windows downloadable version are both available at https://wheelsx.itch.io/buggert

If you like to look up when you push your mouse forward, once you're in the game, hit escape and uncheck the box for invert mouse.

Update

I found out the next evening that the enemies weren't working. Everything was working in the editor, I was just in too much of a hurry to play everyone else's games to double and triple check everything. The html version is still the original submission version, if you want to play the game as it was when I was playing it in the editor, check out the post deadline bugfix version on the itch.io page.

screenshot
Tools: Unity

Comments29

Swordishmage
Swordishmage7 Oct 2019, 22:28
This is a very interesting game. The opening bit of plot was funny and I really liked the visuals. I did experience quite a bit of lag (I think it's because of the amount of grass, but I'm not sure) and I was also able to infinitely sprint. Overall this was a very creative approach and I enjoyed it. :)
Valerie van Haen7 Oct 2019, 22:30
It has great potential, but camera/mouse doesn't work correctly- it's spinning like crazy. Graphics and music are cool.
xiranvii7 Oct 2019, 22:34
Interesting idea, but I had a lot of issues with mouse sensitivity and camera behaviour.
Morkiche7 Oct 2019, 22:39
Nice game ! However the vertical mouse control doesn't feel intuitive. When you move the mouse forward, the camera goes down. Maybe you should swith the direction. Otherwise, the graphics are amazing.
cottontshirtz7 Oct 2019, 23:01
There is an item (?) near the grill that says "Your Jetpack has been filled", what is the control for the jetpack? I assume that is the way to get to the items on the table... I like the way the grass hides the spiders, gives it a real spooky reveal when you come across one.
wheelsxauthor7 Oct 2019, 23:02
@cottontshirtz You have to find the jetpack. When you pick it up, it tells you how to use it. Well, kinda.
wheelsxauthor7 Oct 2019, 23:03
@valerie-van-haen @xiranvii Yeah, I really needed to put a mouse sensitivity option. I completely built it to my liking and forgot a lot of people like a less sensitive feel.
cottontshirtz7 Oct 2019, 23:25
It is very fun to fly with the jetpack through the tall grass, dodging side to side to keep your momentum!
miu
miu7 Oct 2019, 23:36
I think it has potential, you should continue it :)
TomekS8 Oct 2019, 05:00
Very nice idea, and you manage to capture the ambience very nice. On a side note I hate inverse mouse :D
mimusangel
mimusangel8 Oct 2019, 13:08
The concept is interesting but we get lost, like to find the jetpack
very nice looking and good sounds couldn't get the jetpack i felt like the walking distance was a bit to big the game reminded me of an old toy story 2 game
Shigor
Shigor8 Oct 2019, 13:46
I found a jetpack, so I could move a faster... for a while before fuels runs away... So I spent a lot of time going to house only to find out that there are some things, but I can't get to them. I moved to side to grill where are some other items that I can't reach... found some inactive inmoving spiders on a way, got bored pretty quick.
I think you made a mistake in making the scale so huge and movement too slow - I just gave up after spending several minutes just slowly walking (a bit faster if you move to side too since you're not normalizing input).
Mood and idea seems nice, but it's just too boring...

Webbuild won't open the menu as escape is consumed by browser I think so I can't check the options.
JLV
JLV8 Oct 2019, 17:35
I loved the idea of making the game character that small, and the visual perspectives it offers to the player. On the other hand, as others pointed, getting from place to place takes quite a lot of time. All in all, I still pretty much enjoyed the experience.
Zsombro8 Oct 2019, 18:13
I liked the small perspective, however it was incredibly slow to move around and finding alternatives tests the player's patience quite a bit! Also, I had the same issue with mouse sensitivity.

Overall I really liked the idea though and I think there is a fun game in there with some more work!
jellzilla8 Oct 2019, 19:03
Fun game! I wish it had a little more polish:
* I really liked seeing points of interest far off in the distance (like Disney's "weenies"), since it really made me want to explore the yard.
* Without some direction to getting the jetpack or anything to do while traveling, I lost interest before finishing my exploration.
* I would have liked to see move/idle animations on the main character, or some inconsequential action you could do to make "simply existing" in the game more fun. This might have also helped with making the travel time more tolerable.
mrs.wheelsx
mrs.wheelsx8 Oct 2019, 19:41
Thanks for all the great feed back guys! We really love hearing your likes and dislikes. All your comments help us to grow. (It's just the two of us, husband and wife team. Neither of us do this work professionally, nor do we have "formal" training, lol. This is just our hobby and something we enjoy doing together.
Attala
Attala8 Oct 2019, 21:01
Controls worked fine for me. I found the gameplay to be a bit slow for my taste. I walked a long distance only to find I should have gone in another direction :) I like the idea and the concept though. And the graphics are nice. Well done.
BustosMan
BustosMan8 Oct 2019, 21:11
I think it would have been better if the area was smaller to get around quicker, but definitely an interesting concept.
FlyWolfe8 Oct 2019, 23:48
I like the art style and the music is quite nice! Took me a bit to realize that I could change the mouse inversion in settings (don't like m mouse inverted haha). I would suggest having more things to do at the start because it takes a while to get to the more interesting parts of the game. But good job :)
wheelsxauthor9 Oct 2019, 02:16
I uploaded a new version to the itch.io page. This version fixed the enemies not moving. Everything worked fine in the editor, but I didn't find out until the next day that the enemies were broken in the build. Apparently, Unity decided to not find the rigidbody on the enemy by using GetComponent(), which I fixed by making the field public and assigning it in the editor. It was also not finding the player with GameObject.FindGameObjectWithTag("Player"), but I was able to get it to work with GameObject.Find(playerObjectName).

These are the only things fixed. Because it was after the deadline, I left the html version alone, and the original downloadable version is still available. I spent a good deal of time working on the combat, and would like it to at least be possible to experience the game the way I did playing in the editor. I was in such a hurry to play everyone else's great games that I didn't realize it was broken until the next evening.
Tero Pulkkinen
Tero Pulkkinen9 Oct 2019, 05:59
i was hoping to see the house more carefully, but it took very long time to walk to it. You have nice shadow shader which even casts shadow to the player.
pierallard9 Oct 2019, 06:15
The goal of this game was not clear.
It tooks me a very long time to go to the table without anything but grass in my eyes... That was long.
And when I reached the table, I didn't succeed to go on it, nor kill some spiders...
Oh, and please inverse the camera top/bottom, it was very strange.
Some positive points: the game seems finished, the artstyle is interesting and the sounds are great.
chaosed09 Oct 2019, 06:20
I definitely got the sense of being a small thing in a large world! I think getting used to traversing with the jetpack was a little finnicky but pretty cool. That being said, it took me a long time to find the jetpack; I ended up walking over to the bench and trying to clip through the bottom first, before I realized I was missing something.

Unfortunately, I was not able to see the ending, though I feel like I collected all the items. Look forward to seeing where it goes next!
dxk2294
dxk22949 Oct 2019, 07:26
Wow, this was ambitious for an LD game! Loved the atmosphere, but the camera controls were a bit painful for me, as I never use an inverted Y-axis. It also took a very long time to get anywhere, and I felt like there shouldn't have been an energy cost associated with sprinting. Once I got access to the jetpack, the world opened up a ton and I had a lot of fun exploring. :smile: The combat was difficult, though!
dib9 Oct 2019, 10:04
At first I was unsure whether or not I could reach anything, haha. It has a nice atmosphere, and the sounds and perspective work really well. Although I explored most of the map, I was unable to finish the game. It was too hard, unfortunately. You should explain it better in the description here. The main problem is how long it takes to get across the map. I understand why you thought this was a good idea, and it does add to the atmosphere, but when you have no directions, it becomes frustrating when you must go back and forth. As for graphics, they could have been textured at least, but it is LD after all. It's a good entry. I'll conclude by stating that the mouse was cute.
zimennik
zimennik9 Oct 2019, 10:09
Interesting idea, but inverted mouse on default is bad option.
Also can't kill enemies. Do I need some item for this?
AliceCrd10 Oct 2019, 18:08
I really enjoy exploring your game :) Maybe increase speed a little
MrsTari
MrsTari27 Oct 2019, 12:53
Great Job ! :)

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