Bumparound

Reveal the level as you go
HOW TO PLAY
↑↓←→ to move
X to regenerate level (useful if you get stuck)
Each level starts blank. You must reveal the layout as you Bumparound!
Once a tile is revealed, avoid the red and collect the green.
Collect enough green circles to advance to the next stage.
Collect a red X and you will lose a green circle. Lose all your green circles and the stage will reset.





Comments18
Great entry though!
It was sometimes anoying that it felt a little bit like a luck game but in general a nice Game.
It would be great and rewarding if you show the level or at least the background after you finished the level.
Maybe you should also work a little bit more on the "random level generator", so that you can avoid dead ends, unwinable levels, etc.
In Total an awesome Game.
I love the dust animation and the bounce! Great work on that, it feels very... Pico-8-ty! But, I must say I'm not quite on board with the "static" sprite. I feel it could have been something better.
For the global concept, I'm quite impressed! You have a solid design here! Could be a nice little mobile game!
Pretty cool game and fun to play. You can probably add new mechanics like teleports, swappers, turrets etc. It make this game more interesting I thing. Now 8 levels is enough.
Otherwise, the sound effects, graphics and animations are cute. I love the PICO-8 minimalism! I’m just not a fan of the random fillp() you seem to be using, I would suggest picking among a few "good" values instead.
On the other hand, the execution was good, the feel was nice, I like the little screenshakes and overall stylistic. I don't hate the game, it just wasn't very fun.