O thou blessed by Graphics. I doubt thee art Russian, Anyhow I gaveth thee the highest honour of Penta pentagrams. Blesseth thy Artistry and Thy Song (Your Audio Selection I mean).
That was stressful in a cool way. Dying the first time and hearing that horrifying sound really made me not want to die the second time. Going through the game with the music speeding up and those off putting graphics left me in an odd trance state of NOT DYING. This might haunt me whenever I lose my internet connection.
I think that adding to that game those scary music and red accents(especialy end-screen) was a little bit too much, really nice artstyle and mood though. I think that keeping your score after dying would mean a lot to the player(maybe even highscore).
You have a nice art style and I think there are a lot of good ideas here, but the execution is a bit off. And not in the weird Russian arthouse 'off' you were going for. The ever-increasing music is a good idea, but using fixed leaps instead of a steady pitch bend made it sound out of tune instead of steadily rising. The wonderful and weird background art was hard to focus on when you have to always be on the lookout for spikes, which were kind of hard to make out at times. And the jump was extremely weird, rocketing you up and gently lowering you to the ground instead of a smooth, predictable parabola.
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